| /external/skia/modules/canvaskit/tests/ |
| D | matrix_test.js | 196 'near' : 0.02, property
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| /external/dynamic_depth/internal/dynamic_depth/ |
| D | depth_jpeg.cc | 107 auto near = depth_map->GetNear(); in ValidateAndroidDynamicDepthBuffer() local
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| D | depth_map.cc | 153 float near; in ParseFields() local
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| /external/python/cpython2/Demo/tkinter/guido/ |
| D | mbox.py | 253 def fixfocus(near, itop): argument
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| /external/autotest/client/deps/webgl_mpd/src/resources/ |
| D | J3DIMath.js | 611 J3DIMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) argument 638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) argument
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| /external/dynamic_depth/includes/dynamic_depth/ |
| D | depth_map.h | 34 float near; member
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| /external/skia/platform_tools/android/apps/jetski/src/main/java/org/skia/jetski/ |
| D | Matrix.java | 51 public static Matrix makePerspective(float near, float far, float angle) { in makePerspective() 199 private static native long nCreatePerspective(float near, float far, float angle); in nCreatePerspective()
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcViewportArrayTests.hpp | 246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() 251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange()
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| D | glcViewportArrayTests.cpp | 1437 GLint near = (GLint)data[2 * i + 0]; in depthRangeInitialValuesHelper() local 3085 const T near = step * (T)i; in setup16x2DepthsHelper() local 4226 const GLfloat near = step * (GLfloat)i; in checkResults() local 4238 const GLfloat near = texture_data[i]; in checkResults() local 4391 const GLfloat near = texture_data[i]; in checkResults() local
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| /external/angle/src/tests/gl_tests/ |
| D | DepthWriteTest.cpp | 208 const float near = depthRange == DepthRange::Full ? 0.0 : 0.25; in TEST_P() local
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| /external/autotest/client/site_tests/graphics_SanAngeles/src/ |
| D | matrixop.c | 132 float near, float far) in Matrix4x4_Frustum()
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| /external/skia/modules/jetski/src/ |
| D | Matrix.cpp | 34 static jlong Matrix_CreatePerspective(JNIEnv* env, jobject, float near, float far, float angle) { in Matrix_CreatePerspective()
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| /external/mesa3d/src/gallium/drivers/lima/ |
| D | lima_state.c | 214 float near, far; in lima_set_viewport_states() local
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| D | lima_draw.c | 643 ushort far, near; in lima_pack_render_state() local
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| D | lima_context.h | 105 float near, far; member
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| /external/skia/modules/canvaskit/ |
| D | matrix.js | 290 CanvasKit.M44.perspective = function(near, far, angle) { argument
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| /external/skia/src/core/ |
| D | SkM44.cpp | 341 SkM44 SkM44::Perspective(float near, float far, float angle) { in Perspective()
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| /external/python/cpython2/Lib/idlelib/ |
| D | EditorWindow.py | 78 def display(self, parent, near=None): argument 102 def nearwindow(self, near): argument
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| /external/deqp/modules/gles2/functional/ |
| D | es2fDepthStencilTests.cpp | 382 const float near = 0.0f; in translateCommand() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fDepthStencilTests.cpp | 382 const float near = 0.0f; in translateCommand() local
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | StateManagerGL.cpp | 1192 void StateManagerGL::setDepthRange(float near, float far) in setDepthRange()
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| /external/swiftshader/third_party/subzero/src/ |
| D | IceAssemblerX8664.cpp | 2992 void AssemblerX8664::j(BrCond condition, Label *label, bool near) { in j() 3035 void AssemblerX8664::jmp(Label *label, bool near) { in jmp()
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| D | IceAssemblerX8632.cpp | 2838 void AssemblerX8632::j(BrCond condition, Label *label, bool near) { in j() 2880 void AssemblerX8632::jmp(Label *label, bool near) { in jmp()
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| /external/skia/modules/canvaskit/npm_build/types/ |
| D | index.d.ts | 577 near: number; property
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| /external/angle/src/compiler/translator/ |
| D | builtin_variables.json | 49 "near":{ object
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