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Searched defs:near (Results 1 – 25 of 34) sorted by relevance

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/external/skia/modules/canvaskit/tests/
Dmatrix_test.js196 'near' : 0.02, property
/external/dynamic_depth/internal/dynamic_depth/
Ddepth_jpeg.cc107 auto near = depth_map->GetNear(); in ValidateAndroidDynamicDepthBuffer() local
Ddepth_map.cc153 float near; in ParseFields() local
/external/python/cpython2/Demo/tkinter/guido/
Dmbox.py253 def fixfocus(near, itop): argument
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js611 J3DIMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) argument
638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) argument
/external/dynamic_depth/includes/dynamic_depth/
Ddepth_map.h34 float near; member
/external/skia/platform_tools/android/apps/jetski/src/main/java/org/skia/jetski/
DMatrix.java51 public static Matrix makePerspective(float near, float far, float angle) { in makePerspective()
199 private static native long nCreatePerspective(float near, float far, float angle); in nCreatePerspective()
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange()
251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange()
DglcViewportArrayTests.cpp1437 GLint near = (GLint)data[2 * i + 0]; in depthRangeInitialValuesHelper() local
3085 const T near = step * (T)i; in setup16x2DepthsHelper() local
4226 const GLfloat near = step * (GLfloat)i; in checkResults() local
4238 const GLfloat near = texture_data[i]; in checkResults() local
4391 const GLfloat near = texture_data[i]; in checkResults() local
/external/angle/src/tests/gl_tests/
DDepthWriteTest.cpp208 const float near = depthRange == DepthRange::Full ? 0.0 : 0.25; in TEST_P() local
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dmatrixop.c132 float near, float far) in Matrix4x4_Frustum()
/external/skia/modules/jetski/src/
DMatrix.cpp34 static jlong Matrix_CreatePerspective(JNIEnv* env, jobject, float near, float far, float angle) { in Matrix_CreatePerspective()
/external/mesa3d/src/gallium/drivers/lima/
Dlima_state.c214 float near, far; in lima_set_viewport_states() local
Dlima_draw.c643 ushort far, near; in lima_pack_render_state() local
Dlima_context.h105 float near, far; member
/external/skia/modules/canvaskit/
Dmatrix.js290 CanvasKit.M44.perspective = function(near, far, angle) { argument
/external/skia/src/core/
DSkM44.cpp341 SkM44 SkM44::Perspective(float near, float far, float angle) { in Perspective()
/external/python/cpython2/Lib/idlelib/
DEditorWindow.py78 def display(self, parent, near=None): argument
102 def nearwindow(self, near): argument
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp382 const float near = 0.0f; in translateCommand() local
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp382 const float near = 0.0f; in translateCommand() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1192 void StateManagerGL::setDepthRange(float near, float far) in setDepthRange()
/external/swiftshader/third_party/subzero/src/
DIceAssemblerX8664.cpp2992 void AssemblerX8664::j(BrCond condition, Label *label, bool near) { in j()
3035 void AssemblerX8664::jmp(Label *label, bool near) { in jmp()
DIceAssemblerX8632.cpp2838 void AssemblerX8632::j(BrCond condition, Label *label, bool near) { in j()
2880 void AssemblerX8632::jmp(Label *label, bool near) { in jmp()
/external/skia/modules/canvaskit/npm_build/types/
Dindex.d.ts577 near: number; property
/external/angle/src/compiler/translator/
Dbuiltin_variables.json49 "near":{ object

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