Searched defs:numBindingPoints (Results 1 – 1 of 1) sorted by relevance
394 glw::GLint numBindingPoints = 0; // Number of available binding points in init() local557 void LayoutBindingRenderCase::initBindingPoints (int minBindingPoint, int numBindingPoints) in initBindingPoints()777 glw::GLint numBindingPoints = 0; // Number of binding points in init() local963 void LayoutBindingNegativeCase::initBindingPoints (int minBindingPoint, int numBindingPoints) in initBindingPoints()