Searched defs:numBitsInType (Results 1 – 1 of 1) sorted by relevance
410 const int numBitsInType = range[0] + 1; in getGLSLUintBits() local416 const int numBitsInType = getGLSLUintBits(gl, shaderType, uintPrecision); in getGLSLUintMaxAsFloat() local