| /external/deqp/modules/gles3/functional/ | 
| D | es3fFboTestUtil.cpp | 121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::…  in shadeFragments()  argument207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F…  in shadeFragments()  argument
 371 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::…  in shadeFragments()  argument
 525 void TextureCubeShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr…  in shadeFragments()  argument
 632 void Texture2DArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const…  in shadeFragments()  argument
 740 void Texture3DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::…  in shadeFragments()  argument
 837 void DepthGradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const …  in shadeFragments()  argument
 
 | 
| D | es3fDepthTests.cpp | 97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::Frag…  in shadeFragments()  argument
 | 
| D | es3fStencilTests.cpp | 101 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument
 | 
| D | es3fPolygonOffsetTests.cpp | 241 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const …  in shadeFragments()  argument
 | 
| D | es3fDrawTests.cpp | 621 void GridProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::Frag…  in shadeFragments()  argument
 | 
| /external/deqp/external/vulkancts/modules/vulkan/pipeline/ | 
| D | vktPipelineReferenceRenderer.hpp | 183 								 const int							numPackets,  in shadeFragments()239 								 const int							numPackets,  in shadeFragments()
 281 								 const int							numPackets,  in shadeFragments()
 
 | 
| /external/deqp/framework/opengl/simplereference/ | 
| D | sglrShaderProgram.cpp | 215 …tter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invoca…  in shadePrimitives()  argument
 | 
| /external/deqp/modules/gles31/functional/ | 
| D | es31fGeometryShaderTests.cpp | 244 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const…  in shadeFragments()  argument251 …tter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invoca…  in shadePrimitives()  argument
 351 void VertexEmitterShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const …  in shadeFragments()  argument
 358 …tter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invoca…  in shadePrimitives()  argument
 496 void VertexVaryingShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const …  in shadeFragments()  argument
 524 …tter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invoca…  in shadePrimitives()  argument
 835 void OutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr…  in shadeFragments()  argument
 842 …tter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invoca…  in shadePrimitives()  argument
 970 void BuiltinVariableShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, cons…  in shadeFragments()  argument
 996 …tter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invoca…  in shadePrimitives()  argument
 [all …]
 
 | 
| D | es31fFboTestUtil.cpp | 214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::…  in shadeFragments()  argument385 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, con…  in shadeFragments()  argument
 
 | 
| /external/deqp/framework/randomshaders/ | 
| D | rsgProgramExecutor.cpp | 222 		int					numPackets	= numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0);  in execute()  local303 		int numPackets	= (width*height)/EXEC_VEC_WIDTH + (((width*height)%EXEC_VEC_WIDTH) ? 1 : 0);  in execute()  local
 
 | 
| /external/webrtc/modules/audio_coding/test/ | 
| D | Channel.h | 29   uint32_t numPackets;  member
 | 
| /external/deqp/modules/gles2/functional/ | 
| D | es2fDepthTests.cpp | 94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::Frag…  in shadeFragments()  argument
 | 
| D | es2fStencilTests.cpp | 98 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument
 | 
| D | es2fFboRenderTest.cpp | 99 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument157 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument
 220 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument
 
 | 
| D | es2fTextureSpecificationTests.cpp | 148 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument208 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument
 290 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument
 
 | 
| D | es2fTextureUnitTests.cpp | 464 void MultiTexShader::shadeFragments	(rr::FragmentPacket* packets, const int numPackets, const rr::F…  in shadeFragments()  argument
 | 
| D | es2fPolygonOffsetTests.cpp | 238 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const …  in shadeFragments()  argument
 | 
| /external/deqp/modules/glshared/ | 
| D | glsRandomShaderProgram.cpp | 248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const …  in shadeFragments()  argument
 | 
| D | glsTextureBufferCase.cpp | 222 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument257 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument
 
 | 
| /external/deqp/external/vulkancts/modules/vulkan/api/ | 
| D | vktApiSmokeTests.cpp | 298 …void shadeFragments (rr::FragmentPacket*, const int numPackets, const rr::FragmentShadingContext& …  in shadeFragments()  argument
 | 
| /external/deqp/external/vulkancts/modules/vulkan/draw/ | 
| D | vktDrawAhbTests.cpp | 111 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument
 | 
| D | vktDrawInstancedTests.cpp | 209 						 const int numPackets,  in shadeFragments()
 | 
| /external/deqp/modules/egl/ | 
| D | teglRenderTests.cpp | 275 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in shadeFragments()  argument945 	const int				numPackets			= numThreads * packetsPerThread;  in executeForContexts()  local
 
 | 
| D | teglColorClearCase.cpp | 354 	int								numPackets				= numThreads * numPacketsPerThread;  in executeForContexts()  local
 | 
| /external/deqp/modules/internal/ | 
| D | ditFrameworkTests.cpp | 756 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC…  in runCase()  argument
 |