Searched defs:numRenderTargets (Results 1 – 4 of 4) sorted by relevance
60 int numRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1; in translate() local
314 int numRenderTargets, in OutputHLSL()
1504 const unsigned int numRenderTargets = in getPixelShaderOutputKey() local
1024 const deUint32 numRenderTargets = 3; in testMultiAttachments() local