Searched defs:numStates (Results 1 – 9 of 9) sorted by relevance
1154 int32_t numStates = fDStates->size(); in findDuplCharClassFrom() local1189 int32_t numStates = fDStates->size(); in removeColumn() local1201 int32_t numStates = fDStates->size(); in findDuplicateState() local1234 int32_t numStates = fSafeTable->size(); in findDuplicateSafeState() local1271 int32_t numStates = fDStates->size(); in removeState() local1296 int32_t numStates = fSafeTable->size(); in removeSafeState() local1467 int32_t numStates = fDStates->size(); in buildSafeReverseTable() local
104 int numStates = 1 << (m_NumPrevBits + m_NumPosBits); in Create() local112 int numStates = 1 << (m_NumPrevBits + m_NumPosBits); in Init() local
150 int numStates = 1 << (m_NumPrevBits + m_NumPosBits); in Create() local158 int numStates = 1 << (m_NumPrevBits + m_NumPosBits); in Init() local
903 int numStates = fDStates.size(); in findDuplCharClassFrom() local
902 int numStates = fDStates.size(); in findDuplCharClassFrom() local
1307 uint32 numStates) // IN in SVGA3D_BeginSetTextureState()1353 uint32 numStates) // IN in SVGA3D_BeginSetRenderState()
535 unsigned numStates = states.size(); in writeTableAndAPI() local
736 "numStates": { object