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Searched defs:numer (Results 1 – 25 of 32) sorted by relevance

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/external/mesa3d/src/compiler/nir/
Dnir_lower_idiv.c46 nir_ssa_def *numer, *denom, *af, *bf, *a, *b, *q, *r, *rt; in convert_instr() local
139 emit_udiv(nir_builder *bld, nir_ssa_def *numer, nir_ssa_def *denom, bool modulo) in emit_udiv()
176 emit_idiv(nir_builder *bld, nir_ssa_def *numer, nir_ssa_def *denom, nir_op op) in emit_idiv()
223 nir_ssa_def *numer = nir_ssa_for_alu_src(bld, alu, 0); in convert_instr_precise() local
/external/skia/src/pathops/
DSkPathOpsLine.cpp45 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearPoint() local
75 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearRay() local
DSkPathOpsQuad.cpp362 static int valid_unit_divide(double numer, double denom, double* ratio) in valid_unit_divide()
/external/libcups/cups/
Dpwg-media.c676 numer, /* Unit scaling factor */ in pwgMediaForPPD() local
849 int numer; /* Scale factor for units */ in pwgMediaForPWG() local
1140 int numer, /* I - Numerator from units */ in pwg_scan_measurement()
/external/skia/src/core/
DSkCubicSolver.h49 float numer = 2 * fp * f; in cubic_solver() local
DSkColor.cpp33 static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) { in ByteDivToScalar()
DSkDrawShadowInfo.h38 static inline float divide_and_pin(float numer, float denom, float min, float max) { in divide_and_pin()
DSkGeometry.h462 skvx::float2 numer = fNumer.eval(tt); in eval() local
DSkGeometry.cpp52 int valid_unit_divide(SkScalar numer, SkScalar denom, SkScalar* ratio) { in valid_unit_divide()
348 SkScalar numer = -(Ax * Bx + Ay * By); in SkFindQuadMaxCurvature() local
/external/rust/crates/num-bigint/benches/
Dshootout-pidigits.rs49 numer: BigInt, field
/external/skia/src/effects/
DSkEmbossMask.cpp83 SkFixed numer = lx * nx + ly * ny + lz_dot_nz; in Emboss() local
/external/skia/src/gpu/tessellate/
DWangsFormula.h226 const float numer = sqrtf(dot(dp, dp)) * precision + rp_minus_1 * dw; variable
/external/skia/include/private/base/
DSkFloatingPoint.h200 static inline float sk_ieee_float_divide(float numer, float denom) { in sk_ieee_float_divide()
205 static inline double sk_ieee_double_divide(double numer, double denom) { in sk_ieee_double_divide()
DSkFixed.h93 #define SkFixedDiv(numer, denom) \ argument
/external/apache-commons-lang/src/main/java/org/apache/commons/lang3/math/
DFraction.java329 final int numer = Integer.parseInt(str.substring(0, pos)); in getFraction() local
340 final int numer = Integer.parseInt(str.substring(0, pos)); in getFraction() local
/external/libmpeg2/decoder/
Dimpeg2d_pic_proc.c315 UWORD32 numer; in impeg2d_init_video_state() local
/external/skia/tests/
DMathTest.cpp592 SkFixed numer = rand.nextS(); in DEF_TEST() local
663 T numer; in test_divmod() member
677 const T numer = kEdgeCases[i].numer; in test_divmod() local
687 const T numer = (T)rand.nextS(); in test_divmod() local
DWangsFormulaTest.cpp82 const float numer = 4 * min_w * eps; in wangs_formula_conic_reference_impl() local
445 Sk2d numer = eval(p2 - p1w * 2 + p0, (p1w - p0) * 2, p0, t); in DEF_TEST() local
/external/skia/src/base/
DSkMathPriv.h38 inline void SkTDivMod(In numer, In denom, Out* div, Out* mod) { in SkTDivMod()
/external/python/cpython2/Mac/Modules/fm/
D_Fmmodule.c176 Point numer; in Fm_IsOutline() local
/external/skia/tests/graphite/
DReadWritePixelsGraphiteTest.cpp301 float numer = (lumConversion || csConversion) ? 3.f : 2.f; in graphite_read_pixels_test_driver() local
/external/perfetto/src/trace_processor/importers/proto/
Dgpu_event_parser.cc152 for (auto numer = spec.numerator_units(); numer; ++numer) { in ParseGpuCounterEvent() local
/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp490 SkScalar numer = (perlinNoiseShader.fType == kFractalNoise_Type) ? in calculateTurbulenceValueForPoint() local
/external/ComputeLibrary/src/core/NEON/
DNEMath.inl578 float32x4_t numer = vfmaq_f32(C2, C4, x2); local
/external/skia/bench/
Dnanobench.cpp502 const double numer = overhead / FLAGS_overheadGoal - overhead; in setup_cpu_bench() local

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