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Searched defs:opaque (Results 1 – 25 of 31) sorted by relevance

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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DRawTexture.java29 public RawTexture(int width, int height, boolean opaque) { in RawTexture()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.cpp95 LayerUpdateQueue* layerUpdateQueue, bool opaque, in renderLayers()
103 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { in renderLayersImpl()
453 const std::vector<sp<RenderNode>>& nodes, bool opaque, in renderFrame()
487 const std::vector<sp<RenderNode>>& nodes, bool opaque, in renderFrameImpl()
DSkiaVulkanPipeline.cpp76 const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, in draw()
DSkiaOpenGLPipeline.cpp113 const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, in draw()
/frameworks/native/libs/adbd_auth/
Dadbd_auth.cpp544 bool (*callback)(void* opaque, const char* public_key, size_t len), in adbd_auth_get_public_keys()
558 void* opaque) { in adbd_auth_prompt_user()
563 void* opaque) { in adbd_auth_prompt_user_with_id()
/frameworks/base/libs/hwui/tests/unit/
DSkiaPipelineTests.cpp54 bool opaque = true; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
142 bool opaque = true; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
168 bool opaque = true; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
429 bool opaque = true; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/statusbar/
DLightRevealScrimTest.kt41 scrim.isScrimOpaqueChangedListener = Consumer { opaque -> in <lambda>() method
/frameworks/ex/framesequence/src/android/support/rastermill/
DFrameSequence.java53 boolean opaque, int frameCount, int defaultLoopCount) { in FrameSequence()
/frameworks/base/core/java/android/view/
DThreadedRenderer.java276 public boolean setSurfaceControlOpaque(boolean opaque) { in setSurfaceControlOpaque()
556 public boolean setSurfaceControlOpaque(boolean opaque) { in setSurfaceControlOpaque()
DTextureView.java271 public void setOpaque(boolean opaque) { in setOpaque()
DViewStructure.java191 public abstract void setOpaque(boolean opaque); in setOpaque()
DWindowManagerGlobal.java658 public void changeCanvasOpacity(IBinder token, boolean opaque) { in changeCanvasOpacity()
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
DNotificationShadeWindowController.java180 default void setLightRevealScrimOpaque(boolean opaque) {} in setLightRevealScrimOpaque()
DNotificationShadeDepthController.kt240 val opaque = scrimsVisible && !blursDisabledForAppLaunch in <lambda>() constant
/frameworks/base/libs/hwui/hwui/
DImageDecoder.cpp233 bool ImageDecoder::opaque() const { in opaque() function in ImageDecoder
/frameworks/native/cmds/flatland/
DComposers.cpp143 Composer* opaque() { in opaque() function
/frameworks/base/libs/hwui/
DRenderProperties.h84 bool setOpaque(bool opaque) { return RP_SET(mOpaque, opaque); } in setOpaque()
86 bool opaque() const { return mOpaque; } in opaque() function
/frameworks/base/packages/SystemUI/src/com/android/systemui/shade/
DNotificationShadeWindowControllerImpl.java734 public void setLightRevealScrimOpaque(boolean opaque) { in setLightRevealScrimOpaque()
/frameworks/base/libs/hwui/renderthread/
DRenderProxy.cpp146 void RenderProxy::setOpaque(bool opaque) { in setOpaque()
DCanvasContext.cpp298 void CanvasContext::setOpaque(bool opaque) { in setOpaque()
/frameworks/base/graphics/java/android/graphics/
DHardwareRenderer.java623 public void setOpaque(boolean opaque) { in setOpaque()
1501 private static native void nSetOpaque(long nativeProxy, boolean opaque); in nSetOpaque()
/frameworks/base/core/java/android/view/contentcapture/
DViewNode.java791 public void setOpaque(boolean opaque) { in setOpaque()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp1260 void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture, in setupLayerBlending()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1340 void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture, in setupLayerBlending()
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
DCentralSurfacesImpl.java1319 mLightRevealScrim.setScrimOpaqueChangedListener((opaque) -> { in makeStatusBarView() argument

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