Searched defs:outputLocation (Results 1 – 11 of 11) sorted by relevance
51 type outputLocation struct { struct52 path android.WritablePath55 func (l outputLocation) String() string {59 func (l outputLocation) Paths(cmd *android.RuleBuilderCommand) []string {
82 size_t outputLocation = 0; member
1554 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local1585 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local
363 const gl::VariableLocation &outputLocation = in link() local386 const gl::VariableLocation &outputLocation = in link() local
1263 const int outputLocation = (shader->getDefaultBlock().variables[ndx].layout.location == -1) in getFragmentOutputMaxLocation() local
143 for (const gl::VariableLocation &outputLocation : outputLocations) in SetupDefaultPipelineState() local
339 for (const gl::VariableLocation &outputLocation : secondaryOutputLocations) in AssignSecondaryOutputLocations() local395 for (const gl::VariableLocation &outputLocation : outputLocations) in AssignOutputLocations() local
1280 Variable inputValue(localcounter), outputLocation(localcounter); in MakeShader() local
1172 "outputLocation": { object
1058 "outputLocation": { object
1608 "outputLocation": { object