Searched defs:outputPerVertexActiveMembers (Results 1 – 3 of 3) sorted by relevance
47 gl::ShaderMap<gl::PerVertexMemberBitSet> &&outputPerVertexActiveMembers) in load()
551 gl::ShaderMap<gl::PerVertexMemberBitSet> outputPerVertexActiveMembers; in load() local672 const gl::ShaderMap<gl::PerVertexMemberBitSet> &outputPerVertexActiveMembers = in save() local
1099 const gl::PerVertexMemberBitSet outputPerVertexActiveMembers = local4864 const gl::ShaderMap<gl::PerVertexMemberBitSet> &outputPerVertexActiveMembers = in SpvAssignLocations() local4876 const gl::ShaderMap<gl::PerVertexMemberBitSet> &outputPerVertexActiveMembers = in SpvAssignLocations() local