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Searched defs:outputPerVertexActiveMembers (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DShaderInterfaceVariableInfoMap.cpp47 gl::ShaderMap<gl::PerVertexMemberBitSet> &&outputPerVertexActiveMembers) in load()
DProgramExecutableVk.cpp551 gl::ShaderMap<gl::PerVertexMemberBitSet> outputPerVertexActiveMembers; in load() local
672 const gl::ShaderMap<gl::PerVertexMemberBitSet> &outputPerVertexActiveMembers = in save() local
Dspv_utils.cpp1099 const gl::PerVertexMemberBitSet outputPerVertexActiveMembers = local
4864 const gl::ShaderMap<gl::PerVertexMemberBitSet> &outputPerVertexActiveMembers = in SpvAssignLocations() local
4876 const gl::ShaderMap<gl::PerVertexMemberBitSet> &outputPerVertexActiveMembers = in SpvAssignLocations() local