Searched defs:outputVariables (Results 1 – 8 of 8) sorted by relevance
51 const std::vector<sh::ShaderVariable> &outputVariables, in RemoveInactiveInterfaceVariablesTraverser()197 const std::vector<sh::ShaderVariable> &outputVariables, in RemoveInactiveInterfaceVariables()
108 std::vector<sh::ShaderVariable> *outputVariables, in EmulateGLFragColorBroadcast()
103 const std::vector<PixelShaderOutputVariable> &outputVariables, in FindOutputAtLocation()320 const std::vector<PixelShaderOutputVariable> &outputVariables, in generatePixelShaderForOutputSignature()
257 std::vector<sh::ShaderVariable> *outputVariables, in CollectVariablesTraverser()1297 std::vector<ShaderVariable> *outputVariables, in CollectVariables()
115 const auto &outputVariables = mTranslator->getOutputVariables(); in validateOutputVariableForShader() local258 const auto &outputVariables = mTranslator->getOutputVariables(); in TEST_F() local284 const auto &outputVariables = mTranslator->getOutputVariables(); in TEST_F() local
1263 const std::vector<sh::ShaderVariable> &outputVariables, in linkValidateOutputVariables()
140 const std::vector<sh::ShaderVariable> &outputVariables = glExecutable.getOutputVariables(); in SetupDefaultPipelineState() local
336 const auto &outputVariables = programExecutable.getOutputVariables(); in AssignSecondaryOutputLocations() local391 const auto &outputVariables = programExecutable.getOutputVariables(); in AssignOutputLocations() local