Searched defs:primID (Results  1 – 5 of 5) sorted by relevance
| /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ | 
| D | binner.cpp | 672                                Integer<SIMD_T> const& primID,  in BinTrianglesImpl() 1219                   simdscalari const& primID,  in BinTriangles() 1234                                   simd16scalari const& primID,  in BinTriangles_simd16() 1286                             Integer<SIMD_T> const& primID,  in BinPostSetupPointsImpl() 1604                    Integer<SIMD_T> const& primID,  in BinPointsImpl() 1646                simdscalari const& primID,  in BinPoints() 1660                                simd16scalari const& primID,  in BinPoints_simd16() 1684                            Integer<SIMD_T> const& primID,  in BinPostSetupLinesImpl() 1900                            Integer<SIMD_T> const& primID,  in BinLinesImpl() 1954               simdscalari const& primID,  in BinLines() [all …] 
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| D | frontend.cpp | 829                                 simdscalari const& primID)  in GeometryShaderStage() 1265                                simdscalari const& primID)  in TessellationStages() 1495             const simd16scalari primID    = _simd16_set1_epi32(dsContext.PrimitiveID);  in TessellationStages()  local 2013                             const simd16scalari primID    = pa.GetPrimID(work.startPrimID);  in ProcessDraw()  local
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| D | pa.h | 150     SIMDSCALARI primID;  member
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| /external/deqp/external/openglcts/modules/glesext/fragment_shading_rate/ | 
| D | esextcFragmentShadingRateCombinedTests.cpp | 417 		const deUint32 primID			 = getPrimitiveID(drawID);  in iterate()  local 497 				const deUint32 primID				   = sample[2];  in iterate()  local 638 deUint32 FragmentShadingRateCombined::simulate(deUint32 drawID, deUint32 primID, deUint32 x, deUint…  in simulate()
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| /external/deqp/external/vulkancts/modules/vulkan/fragment_shading_rate/ | 
| D | vktFragmentShadingRateBasic.cpp | 952 deInt32 FSRTestInstance::PrimIDToPrimitiveShadingRate(deInt32 primID)  in PrimIDToPrimitiveShadingRate() 967 deInt32 FSRTestInstance::PrimIDToPipelineShadingRate(deInt32 primID)  in PrimIDToPipelineShadingRate() 2341 							deUint32 primID = sample[2] >> 24;  in iterate()  local
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