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Searched defs:programD3D (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp126 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in getInputLayout() local
203 ProgramD3D *programD3D = renderer->getStateManager()->getProgramD3D(); in createInputLayout() local
DContext11.cpp58 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(context->getState().getProgram()); in DrawCallHasStreamingVertexArrays() local
961 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDrawCallProgramRecompilation() local
1030 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDispatchCallProgramRecompilation() local
DRenderer11.cpp1804 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback() local
1866 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays() local
1968 const ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawElements() local
4482 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram()); in markTypedBufferUsage() local
DStateManager11.cpp177 void SortAttributesByLayout(const ProgramD3D &programD3D, in SortAttributesByLayout()
583 const ProgramD3D &programD3D, in updateBuffer()
3559 ProgramD3D *programD3D) in applyComputeUniforms()
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.cpp150 bool InstancedPointSpritesActive(ProgramD3D *programD3D, gl::PrimitiveMode mode) in InstancedPointSpritesActive()
DDynamicImage2DHLSL.cpp690 void OutputHLSLImage2DUniformGroup(ProgramD3D &programD3D, in OutputHLSLImage2DUniformGroup()
855 ProgramD3D &programD3D, in GenerateShaderForImage2DBindSignature()
DDynamicHLSL.cpp428 ProgramD3D &programD3D, in generateShaderForImage2DBindSignature()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DVertexDeclarationCache.cpp110 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in applyDeclaration() local
DRenderer9.cpp1795 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(state.getProgram()); in applyShaders() local
1846 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms()
3130 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in genericDrawElements() local
3160 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in genericDrawArrays() local
3266 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram()); in applyTextures() local