Searched defs:programD3D (Results 1 – 9 of 9) sorted by relevance
126 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in getInputLayout() local203 ProgramD3D *programD3D = renderer->getStateManager()->getProgramD3D(); in createInputLayout() local
58 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(context->getState().getProgram()); in DrawCallHasStreamingVertexArrays() local961 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDrawCallProgramRecompilation() local1030 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in triggerDispatchCallProgramRecompilation() local
1804 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback() local1866 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays() local1968 const ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawElements() local4482 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram()); in markTypedBufferUsage() local
177 void SortAttributesByLayout(const ProgramD3D &programD3D, in SortAttributesByLayout()583 const ProgramD3D &programD3D, in updateBuffer()3559 ProgramD3D *programD3D) in applyComputeUniforms()
150 bool InstancedPointSpritesActive(ProgramD3D *programD3D, gl::PrimitiveMode mode) in InstancedPointSpritesActive()
690 void OutputHLSLImage2DUniformGroup(ProgramD3D &programD3D, in OutputHLSLImage2DUniformGroup()855 ProgramD3D &programD3D, in GenerateShaderForImage2DBindSignature()
428 ProgramD3D &programD3D, in generateShaderForImage2DBindSignature()
110 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in applyDeclaration() local
1795 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(state.getProgram()); in applyShaders() local1846 void Renderer9::applyUniforms(ProgramD3D *programD3D) in applyUniforms()3130 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in genericDrawElements() local3160 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program); in genericDrawArrays() local3266 ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram()); in applyTextures() local