| /external/angle/src/libANGLE/ |
| D | GLES1Renderer.cpp | 255 Program *programObject = getProgram(programState.program); in prepareForDraw() local 670 Program *programObject = getProgram(program); in linkProgram() local 904 Program *programObject = getProgram(getUberShaderState().programState.program); in initializeRendererProgram() local 1015 Program *programObject = getProgram(programState.program); in initializeRendererProgram() local 1103 Program *programObject, in setUniform1i() 1112 void GLES1Renderer::setUniform1ui(Program *programObject, UniformLocation location, GLuint value) in setUniform1ui() 1120 Program *programObject, in setUniform1iv() 1130 void GLES1Renderer::setUniformMatrix4fv(Program *programObject, in setUniformMatrix4fv() 1141 void GLES1Renderer::setUniform4fv(Program *programObject, in setUniform4fv() 1151 void GLES1Renderer::setUniform3fv(Program *programObject, in setUniform3fv() [all …]
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| D | Context.cpp | 1115 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local 2981 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local 2991 const Program *programObject = getProgramResolveLink(program); in getProgramResourceIndex() local 3002 const Program *programObject = getProgramResolveLink(program); in getProgramResourceName() local 3010 const Program *programObject = getProgramResolveLink(program); in getProgramResourceLocation() local 3023 const Program *programObject = getProgramResolveLink(program); in getProgramResourceiv() local 3033 const Program *programObject = getProgramResolveLink(program); in getProgramInterfaceiv() local 3400 gl::Program *programObject = getProgramResolveLink(program); in programParameteri() local 6152 Program *programObject = mState.mShaderProgramManager->getProgram(program); in attachShader() local 6181 Program *programObject = getProgramResolveLink(program); in bindAttribLocation() local [all …]
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| D | validationES31.cpp | 284 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex() 329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase() local 344 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformMatrixBase() local 746 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniform1ivBase() local 1153 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceIndex() local 1327 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceName() local 1540 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocation() local 1577 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceiv() local 1631 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInterfaceiv() local 2965 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocationIndexEXT() local
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| D | validationES2.cpp | 3120 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindUniformLocationCHROMIUM() local 3751 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateAttachShader() local 4274 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateDetachShader() local 4366 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveAttrib() local 4398 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniform() local 4427 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttachedShaders() local 4466 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttribLocation() local 4531 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInfoLog() local 4640 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformLocation() local 5235 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateValidateProgram() local [all …]
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| D | validationES3.cpp | 4270 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateTransformFeedbackVaryings() local 4301 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetTransformFeedbackVarying() local 4508 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataLocation() local 4542 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformIndices() local 4571 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformsiv() local 4632 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBlockIndex() local 4666 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockName() local 4699 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateUniformBlockBinding() local 5158 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindFragDataLocationIndexedEXT() local 5191 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataIndexEXT() local
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| D | validationES.cpp | 2928 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local 2941 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local 2961 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local 4650 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBase() local 4694 Program *programObject = context->getProgramResolveLink(program); in ValidateSizedGetUniform() local 5136 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramBinaryBase() local 5168 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramBinaryBase() local 5983 Program *programObject = (pname == GL_COMPLETION_STATUS_KHR) in ValidateGetProgramivBase() local 7950 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockivBase() local
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | Context11.cpp | 552 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArrays() local 573 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstanced() local 603 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElements() local 625 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstanced() local 658 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstancedBaseInstance() local 694 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstancedBaseVertexBaseInstance() local
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| /external/angle/src/libANGLE/renderer/ |
| D | renderer_utils.cpp | 1202 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysGeneral() local 1250 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral() local 1272 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral() local 1323 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedGeneral() local 1346 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedBaseInstanceGeneral() local 1382 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local 1442 ResetBaseVertexBaseInstance::ResetBaseVertexBaseInstance(gl::Program *programObject, in ResetBaseVertexBaseInstance()
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| /external/deqp/modules/gles2/functional/ |
| D | es2fShaderApiTests.cpp | 506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
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| /external/deqp/modules/gles3/functional/ |
| D | es3fShaderApiTests.cpp | 560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
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