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Searched defs:programObject (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/
DGLES1Renderer.cpp255 Program *programObject = getProgram(programState.program); in prepareForDraw() local
670 Program *programObject = getProgram(program); in linkProgram() local
904 Program *programObject = getProgram(getUberShaderState().programState.program); in initializeRendererProgram() local
1015 Program *programObject = getProgram(programState.program); in initializeRendererProgram() local
1103 Program *programObject, in setUniform1i()
1112 void GLES1Renderer::setUniform1ui(Program *programObject, UniformLocation location, GLuint value) in setUniform1ui()
1120 Program *programObject, in setUniform1iv()
1130 void GLES1Renderer::setUniformMatrix4fv(Program *programObject, in setUniformMatrix4fv()
1141 void GLES1Renderer::setUniform4fv(Program *programObject, in setUniform4fv()
1151 void GLES1Renderer::setUniform3fv(Program *programObject, in setUniform3fv()
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DContext.cpp1115 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local
2981 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local
2991 const Program *programObject = getProgramResolveLink(program); in getProgramResourceIndex() local
3002 const Program *programObject = getProgramResolveLink(program); in getProgramResourceName() local
3010 const Program *programObject = getProgramResolveLink(program); in getProgramResourceLocation() local
3023 const Program *programObject = getProgramResolveLink(program); in getProgramResourceiv() local
3033 const Program *programObject = getProgramResolveLink(program); in getProgramInterfaceiv() local
3400 gl::Program *programObject = getProgramResolveLink(program); in programParameteri() local
6152 Program *programObject = mState.mShaderProgramManager->getProgram(program); in attachShader() local
6181 Program *programObject = getProgramResolveLink(program); in bindAttribLocation() local
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DvalidationES31.cpp284 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex()
329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase() local
344 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformMatrixBase() local
746 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniform1ivBase() local
1153 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceIndex() local
1327 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceName() local
1540 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocation() local
1577 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceiv() local
1631 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInterfaceiv() local
2965 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocationIndexEXT() local
DvalidationES2.cpp3120 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindUniformLocationCHROMIUM() local
3751 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateAttachShader() local
4274 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateDetachShader() local
4366 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveAttrib() local
4398 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniform() local
4427 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttachedShaders() local
4466 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttribLocation() local
4531 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInfoLog() local
4640 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformLocation() local
5235 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateValidateProgram() local
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DvalidationES3.cpp4270 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateTransformFeedbackVaryings() local
4301 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetTransformFeedbackVarying() local
4508 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataLocation() local
4542 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformIndices() local
4571 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformsiv() local
4632 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBlockIndex() local
4666 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockName() local
4699 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateUniformBlockBinding() local
5158 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindFragDataLocationIndexedEXT() local
5191 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataIndexEXT() local
DvalidationES.cpp2928 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local
2941 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local
2961 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local
4650 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBase() local
4694 Program *programObject = context->getProgramResolveLink(program); in ValidateSizedGetUniform() local
5136 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramBinaryBase() local
5168 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramBinaryBase() local
5983 Program *programObject = (pname == GL_COMPLETION_STATUS_KHR) in ValidateGetProgramivBase() local
7950 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockivBase() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp552 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArrays() local
573 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstanced() local
603 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElements() local
625 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstanced() local
658 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstancedBaseInstance() local
694 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstancedBaseVertexBaseInstance() local
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1202 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysGeneral() local
1250 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral() local
1272 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral() local
1323 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedGeneral() local
1346 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedBaseInstanceGeneral() local
1382 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local
1442 ResetBaseVertexBaseInstance::ResetBaseVertexBaseInstance(gl::Program *programObject, in ResetBaseVertexBaseInstance()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()