Searched defs:programState (Results 1 – 9 of 9) sorted by relevance
17 Program11::Program11(const gl::ProgramState &programState, Renderer11 *renderer) in Program11()
1183 const gl::ProgramState &programState = mProgramD3D->getState(); in syncState() local
538 const ProgramState &programState = mState.mPrograms[gl::ShaderType::Vertex]->getState(); in link() local546 const ProgramState &programState = mState.mPrograms[shaderType]->getState(); in link() local554 const ProgramState &programState = mState.mPrograms[gl::ShaderType::Fragment]->getState(); in link() local728 const ProgramState &programState = mState.mPrograms[shaderType]->getState(); in onSubjectStateChange() local
161 const ProgramState &programState = programs[shaderType]->getState(); in AddUniforms() local828 void ProgramExecutable::updateActiveSamplers(const ProgramState &programState) in updateActiveSamplers()1703 void ProgramExecutable::copyInputsFromProgram(const ProgramState &programState) in copyInputsFromProgram()1708 void ProgramExecutable::copyShaderBuffersFromProgram(const ProgramState &programState, in copyShaderBuffersFromProgram()1721 void ProgramExecutable::copySamplerBindingsFromProgram(const ProgramState &programState) in copySamplerBindingsFromProgram()1727 void ProgramExecutable::copyImageBindingsFromProgram(const ProgramState &programState) in copyImageBindingsFromProgram()1733 void ProgramExecutable::copyOutputsFromProgram(const ProgramState &programState) in copyOutputsFromProgram()
252 const GLES1ProgramState &programState = UberShaderState.programState; in prepareForDraw() local923 GLES1ProgramState &programState = mUberShaderState[mShaderState].programState; in initializeRendererProgram() local
1622 const ProgramState &programState, in linkResources()1683 const ProgramState &programState, in getAtomicCounterBufferSizeMap()
763 GLint programState[4]; in iterate() local
1041 void SerializeProgramState(JsonSerializer *json, const gl::ProgramState &programState) in SerializeProgramState()
4946 const gl::ProgramState &programState, in SpvGetShaderSpirvCode()