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Searched defs:pushDebugGroup (Results 1 – 14 of 14) sorted by relevance

/external/skia/src/gpu/ganesh/mtl/
DGrMtlCommandBuffer.h83 void pushDebugGroup(NSString* string) { in pushDebugGroup() function
DGrMtlRenderCommandEncoder.h38 void pushDebugGroup(NSString* string) { in pushDebugGroup() function
/external/skia/src/gpu/graphite/mtl/
DMtlBlitCommandEncoder.h34 void pushDebugGroup(NSString* string) { in pushDebugGroup() function
DMtlComputeCommandEncoder.h39 void pushDebugGroup(NSString* string) { [(*fCommandEncoder) pushDebugGroup:string]; } in pushDebugGroup() function
DMtlRenderCommandEncoder.h38 void pushDebugGroup(NSString* string) { in pushDebugGroup() function
/external/angle/src/libANGLE/renderer/gl/
DRendererGL.cpp268 void RendererGL::pushDebugGroup(GLenum source, GLuint id, const std::string &message) {} in pushDebugGroup() function in rx::RendererGL
DContextGL.cpp871 angle::Result ContextGL::pushDebugGroup(const gl::Context *context, in pushDebugGroup() function in rx::ContextGL
DDispatchTableGL_autogen.h594 PFNGLPUSHDEBUGGROUPPROC pushDebugGroup = nullptr; variable
/external/angle/src/libANGLE/renderer/null/
DContextNULL.cpp363 angle::Result ContextNULL::pushDebugGroup(const gl::Context *context, in pushDebugGroup() function in rx::ContextNULL
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp410 angle::Result Context9::pushDebugGroup(const gl::Context *context, in pushDebugGroup() function in rx::Context9
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp786 angle::Result Context11::pushDebugGroup(const gl::Context *context, in pushDebugGroup() function in rx::Context11
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl642 glPushDebugGroupFunc pushDebugGroup; variable
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp4524 angle::Result ContextVk::pushDebugGroup(const gl::Context *context, in pushDebugGroup() function in rx::ContextVk
/external/angle/src/libANGLE/
DContext.cpp6079 void Context::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) in pushDebugGroup() function in gl::Context