1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keithw@vmware.com>
33 */
34
35 #include "main/glheader.h"
36
37 #include "main/context.h"
38 #include "main/macros.h"
39 #include "main/state.h"
40 #include "main/teximage.h"
41 #include "main/texobj.h"
42 #include "main/enums.h"
43
44 #include "radeon_common.h"
45 #include "radeon_mipmap_tree.h"
46 #include "r200_context.h"
47 #include "r200_state.h"
48 #include "r200_ioctl.h"
49 #include "r200_swtcl.h"
50 #include "r200_tex.h"
51 #include "r200_tcl.h"
52
53 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
54 && (tx_table_be[f].format != 0xffffffff) )
55
56 /* ================================================================
57 * Texture combine functions
58 */
59
60 /* GL_ARB_texture_env_combine support
61 */
62
63 /* The color tables have combine functions for GL_SRC_COLOR,
64 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
65 */
66 static GLuint r200_register_color[][R200_MAX_TEXTURE_UNITS] =
67 {
68 {
69 R200_TXC_ARG_A_R0_COLOR,
70 R200_TXC_ARG_A_R1_COLOR,
71 R200_TXC_ARG_A_R2_COLOR,
72 R200_TXC_ARG_A_R3_COLOR,
73 R200_TXC_ARG_A_R4_COLOR,
74 R200_TXC_ARG_A_R5_COLOR
75 },
76 {
77 R200_TXC_ARG_A_R0_COLOR | R200_TXC_COMP_ARG_A,
78 R200_TXC_ARG_A_R1_COLOR | R200_TXC_COMP_ARG_A,
79 R200_TXC_ARG_A_R2_COLOR | R200_TXC_COMP_ARG_A,
80 R200_TXC_ARG_A_R3_COLOR | R200_TXC_COMP_ARG_A,
81 R200_TXC_ARG_A_R4_COLOR | R200_TXC_COMP_ARG_A,
82 R200_TXC_ARG_A_R5_COLOR | R200_TXC_COMP_ARG_A
83 },
84 {
85 R200_TXC_ARG_A_R0_ALPHA,
86 R200_TXC_ARG_A_R1_ALPHA,
87 R200_TXC_ARG_A_R2_ALPHA,
88 R200_TXC_ARG_A_R3_ALPHA,
89 R200_TXC_ARG_A_R4_ALPHA,
90 R200_TXC_ARG_A_R5_ALPHA
91 },
92 {
93 R200_TXC_ARG_A_R0_ALPHA | R200_TXC_COMP_ARG_A,
94 R200_TXC_ARG_A_R1_ALPHA | R200_TXC_COMP_ARG_A,
95 R200_TXC_ARG_A_R2_ALPHA | R200_TXC_COMP_ARG_A,
96 R200_TXC_ARG_A_R3_ALPHA | R200_TXC_COMP_ARG_A,
97 R200_TXC_ARG_A_R4_ALPHA | R200_TXC_COMP_ARG_A,
98 R200_TXC_ARG_A_R5_ALPHA | R200_TXC_COMP_ARG_A
99 },
100 };
101
102 static GLuint r200_tfactor_color[] =
103 {
104 R200_TXC_ARG_A_TFACTOR_COLOR,
105 R200_TXC_ARG_A_TFACTOR_COLOR | R200_TXC_COMP_ARG_A,
106 R200_TXC_ARG_A_TFACTOR_ALPHA,
107 R200_TXC_ARG_A_TFACTOR_ALPHA | R200_TXC_COMP_ARG_A
108 };
109
110 static GLuint r200_tfactor1_color[] =
111 {
112 R200_TXC_ARG_A_TFACTOR1_COLOR,
113 R200_TXC_ARG_A_TFACTOR1_COLOR | R200_TXC_COMP_ARG_A,
114 R200_TXC_ARG_A_TFACTOR1_ALPHA,
115 R200_TXC_ARG_A_TFACTOR1_ALPHA | R200_TXC_COMP_ARG_A
116 };
117
118 static GLuint r200_primary_color[] =
119 {
120 R200_TXC_ARG_A_DIFFUSE_COLOR,
121 R200_TXC_ARG_A_DIFFUSE_COLOR | R200_TXC_COMP_ARG_A,
122 R200_TXC_ARG_A_DIFFUSE_ALPHA,
123 R200_TXC_ARG_A_DIFFUSE_ALPHA | R200_TXC_COMP_ARG_A
124 };
125
126 /* GL_ZERO table - indices 0-3
127 * GL_ONE table - indices 1-4
128 */
129 static GLuint r200_zero_color[] =
130 {
131 R200_TXC_ARG_A_ZERO,
132 R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
133 R200_TXC_ARG_A_ZERO,
134 R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
135 R200_TXC_ARG_A_ZERO
136 };
137
138 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
139 */
140 static GLuint r200_register_alpha[][R200_MAX_TEXTURE_UNITS] =
141 {
142 {
143 R200_TXA_ARG_A_R0_ALPHA,
144 R200_TXA_ARG_A_R1_ALPHA,
145 R200_TXA_ARG_A_R2_ALPHA,
146 R200_TXA_ARG_A_R3_ALPHA,
147 R200_TXA_ARG_A_R4_ALPHA,
148 R200_TXA_ARG_A_R5_ALPHA
149 },
150 {
151 R200_TXA_ARG_A_R0_ALPHA | R200_TXA_COMP_ARG_A,
152 R200_TXA_ARG_A_R1_ALPHA | R200_TXA_COMP_ARG_A,
153 R200_TXA_ARG_A_R2_ALPHA | R200_TXA_COMP_ARG_A,
154 R200_TXA_ARG_A_R3_ALPHA | R200_TXA_COMP_ARG_A,
155 R200_TXA_ARG_A_R4_ALPHA | R200_TXA_COMP_ARG_A,
156 R200_TXA_ARG_A_R5_ALPHA | R200_TXA_COMP_ARG_A
157 },
158 };
159
160 static GLuint r200_tfactor_alpha[] =
161 {
162 R200_TXA_ARG_A_TFACTOR_ALPHA,
163 R200_TXA_ARG_A_TFACTOR_ALPHA | R200_TXA_COMP_ARG_A
164 };
165
166 static GLuint r200_tfactor1_alpha[] =
167 {
168 R200_TXA_ARG_A_TFACTOR1_ALPHA,
169 R200_TXA_ARG_A_TFACTOR1_ALPHA | R200_TXA_COMP_ARG_A
170 };
171
172 static GLuint r200_primary_alpha[] =
173 {
174 R200_TXA_ARG_A_DIFFUSE_ALPHA,
175 R200_TXA_ARG_A_DIFFUSE_ALPHA | R200_TXA_COMP_ARG_A
176 };
177
178 /* GL_ZERO table - indices 0-1
179 * GL_ONE table - indices 1-2
180 */
181 static GLuint r200_zero_alpha[] =
182 {
183 R200_TXA_ARG_A_ZERO,
184 R200_TXA_ARG_A_ZERO | R200_TXA_COMP_ARG_A,
185 R200_TXA_ARG_A_ZERO,
186 };
187
188
189 /* Extract the arg from slot A, shift it into the correct argument slot
190 * and set the corresponding complement bit.
191 */
192 #define R200_COLOR_ARG( n, arg ) \
193 do { \
194 color_combine |= \
195 ((color_arg[n] & R200_TXC_ARG_A_MASK) \
196 << R200_TXC_ARG_##arg##_SHIFT); \
197 color_combine |= \
198 ((color_arg[n] >> R200_TXC_COMP_ARG_A_SHIFT) \
199 << R200_TXC_COMP_ARG_##arg##_SHIFT); \
200 } while (0)
201
202 #define R200_ALPHA_ARG( n, arg ) \
203 do { \
204 alpha_combine |= \
205 ((alpha_arg[n] & R200_TXA_ARG_A_MASK) \
206 << R200_TXA_ARG_##arg##_SHIFT); \
207 alpha_combine |= \
208 ((alpha_arg[n] >> R200_TXA_COMP_ARG_A_SHIFT) \
209 << R200_TXA_COMP_ARG_##arg##_SHIFT); \
210 } while (0)
211
212
213 /* ================================================================
214 * Texture unit state management
215 */
216
r200UpdateTextureEnv(struct gl_context * ctx,int unit,int slot,GLuint replaceargs)217 static GLboolean r200UpdateTextureEnv( struct gl_context *ctx, int unit, int slot, GLuint replaceargs )
218 {
219 r200ContextPtr rmesa = R200_CONTEXT(ctx);
220 const struct gl_texture_unit *rtexUnit = &ctx->Texture.Unit[unit];
221 const struct gl_fixedfunc_texture_unit *texUnit =
222 &ctx->Texture.FixedFuncUnit[unit];
223 GLuint color_combine, alpha_combine;
224 GLuint color_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] &
225 ~(R200_TXC_SCALE_MASK | R200_TXC_OUTPUT_REG_MASK | R200_TXC_TFACTOR_SEL_MASK |
226 R200_TXC_TFACTOR1_SEL_MASK);
227 GLuint alpha_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] &
228 ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK | R200_TXA_OUTPUT_REG_MASK |
229 R200_TXA_TFACTOR_SEL_MASK | R200_TXA_TFACTOR1_SEL_MASK);
230
231 if ( R200_DEBUG & RADEON_TEXTURE ) {
232 fprintf( stderr, "%s( %p, %d )\n", __func__, (void *)ctx, unit );
233 }
234
235 /* Set the texture environment state. Isn't this nice and clean?
236 * The chip will automagically set the texture alpha to 0xff when
237 * the texture format does not include an alpha component. This
238 * reduces the amount of special-casing we have to do, alpha-only
239 * textures being a notable exception.
240 */
241
242 color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) |
243 (unit << R200_TXC_TFACTOR_SEL_SHIFT) |
244 (replaceargs << R200_TXC_TFACTOR1_SEL_SHIFT);
245 alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) |
246 (unit << R200_TXA_TFACTOR_SEL_SHIFT) |
247 (replaceargs << R200_TXA_TFACTOR1_SEL_SHIFT);
248
249 if ( !rtexUnit->_Current ) {
250 assert( unit == 0);
251 color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO
252 | R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD;
253 alpha_combine = R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO
254 | R200_TXA_ARG_C_DIFFUSE_ALPHA | R200_TXA_OP_MADD;
255 }
256 else {
257 GLuint color_arg[3], alpha_arg[3];
258 GLuint i;
259 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
260 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
261 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
262 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
263
264
265 const GLint replaceoprgb =
266 ctx->Texture.FixedFuncUnit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR;
267 const GLint replaceopa =
268 ctx->Texture.FixedFuncUnit[replaceargs]._CurrentCombine->OperandA[0] - GL_SRC_ALPHA;
269
270 /* Step 1:
271 * Extract the color and alpha combine function arguments.
272 */
273 for ( i = 0 ; i < numColorArgs ; i++ ) {
274 GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
275 const GLint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
276 assert(op >= 0);
277 assert(op <= 3);
278 switch ( srcRGBi ) {
279 case GL_TEXTURE:
280 color_arg[i] = r200_register_color[op][unit];
281 break;
282 case GL_CONSTANT:
283 color_arg[i] = r200_tfactor_color[op];
284 break;
285 case GL_PRIMARY_COLOR:
286 color_arg[i] = r200_primary_color[op];
287 break;
288 case GL_PREVIOUS:
289 if (replaceargs != unit) {
290 const GLint srcRGBreplace =
291 ctx->Texture.FixedFuncUnit[replaceargs]._CurrentCombine->SourceRGB[0];
292 if (op >= 2) {
293 op = op ^ replaceopa;
294 }
295 else {
296 op = op ^ replaceoprgb;
297 }
298 switch (srcRGBreplace) {
299 case GL_TEXTURE:
300 color_arg[i] = r200_register_color[op][replaceargs];
301 break;
302 case GL_CONSTANT:
303 color_arg[i] = r200_tfactor1_color[op];
304 break;
305 case GL_PRIMARY_COLOR:
306 color_arg[i] = r200_primary_color[op];
307 break;
308 case GL_PREVIOUS:
309 if (slot == 0)
310 color_arg[i] = r200_primary_color[op];
311 else
312 color_arg[i] = r200_register_color[op]
313 [rmesa->state.texture.unit[replaceargs - 1].outputreg];
314 break;
315 case GL_ZERO:
316 color_arg[i] = r200_zero_color[op];
317 break;
318 case GL_ONE:
319 color_arg[i] = r200_zero_color[op+1];
320 break;
321 case GL_TEXTURE0:
322 case GL_TEXTURE1:
323 case GL_TEXTURE2:
324 case GL_TEXTURE3:
325 case GL_TEXTURE4:
326 case GL_TEXTURE5:
327 color_arg[i] = r200_register_color[op][srcRGBreplace - GL_TEXTURE0];
328 break;
329 default:
330 return GL_FALSE;
331 }
332 }
333 else {
334 if (slot == 0)
335 color_arg[i] = r200_primary_color[op];
336 else
337 color_arg[i] = r200_register_color[op]
338 [rmesa->state.texture.unit[unit - 1].outputreg];
339 }
340 break;
341 case GL_ZERO:
342 color_arg[i] = r200_zero_color[op];
343 break;
344 case GL_ONE:
345 color_arg[i] = r200_zero_color[op+1];
346 break;
347 case GL_TEXTURE0:
348 case GL_TEXTURE1:
349 case GL_TEXTURE2:
350 case GL_TEXTURE3:
351 case GL_TEXTURE4:
352 case GL_TEXTURE5:
353 color_arg[i] = r200_register_color[op][srcRGBi - GL_TEXTURE0];
354 break;
355 default:
356 return GL_FALSE;
357 }
358 }
359
360 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
361 GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
362 const GLint srcAi = texUnit->_CurrentCombine->SourceA[i];
363 assert(op >= 0);
364 assert(op <= 1);
365 switch ( srcAi ) {
366 case GL_TEXTURE:
367 alpha_arg[i] = r200_register_alpha[op][unit];
368 break;
369 case GL_CONSTANT:
370 alpha_arg[i] = r200_tfactor_alpha[op];
371 break;
372 case GL_PRIMARY_COLOR:
373 alpha_arg[i] = r200_primary_alpha[op];
374 break;
375 case GL_PREVIOUS:
376 if (replaceargs != unit) {
377 const GLint srcAreplace =
378 ctx->Texture.FixedFuncUnit[replaceargs]._CurrentCombine->SourceA[0];
379 op = op ^ replaceopa;
380 switch (srcAreplace) {
381 case GL_TEXTURE:
382 alpha_arg[i] = r200_register_alpha[op][replaceargs];
383 break;
384 case GL_CONSTANT:
385 alpha_arg[i] = r200_tfactor1_alpha[op];
386 break;
387 case GL_PRIMARY_COLOR:
388 alpha_arg[i] = r200_primary_alpha[op];
389 break;
390 case GL_PREVIOUS:
391 if (slot == 0)
392 alpha_arg[i] = r200_primary_alpha[op];
393 else
394 alpha_arg[i] = r200_register_alpha[op]
395 [rmesa->state.texture.unit[replaceargs - 1].outputreg];
396 break;
397 case GL_ZERO:
398 alpha_arg[i] = r200_zero_alpha[op];
399 break;
400 case GL_ONE:
401 alpha_arg[i] = r200_zero_alpha[op+1];
402 break;
403 case GL_TEXTURE0:
404 case GL_TEXTURE1:
405 case GL_TEXTURE2:
406 case GL_TEXTURE3:
407 case GL_TEXTURE4:
408 case GL_TEXTURE5:
409 alpha_arg[i] = r200_register_alpha[op][srcAreplace - GL_TEXTURE0];
410 break;
411 default:
412 return GL_FALSE;
413 }
414 }
415 else {
416 if (slot == 0)
417 alpha_arg[i] = r200_primary_alpha[op];
418 else
419 alpha_arg[i] = r200_register_alpha[op]
420 [rmesa->state.texture.unit[unit - 1].outputreg];
421 }
422 break;
423 case GL_ZERO:
424 alpha_arg[i] = r200_zero_alpha[op];
425 break;
426 case GL_ONE:
427 alpha_arg[i] = r200_zero_alpha[op+1];
428 break;
429 case GL_TEXTURE0:
430 case GL_TEXTURE1:
431 case GL_TEXTURE2:
432 case GL_TEXTURE3:
433 case GL_TEXTURE4:
434 case GL_TEXTURE5:
435 alpha_arg[i] = r200_register_alpha[op][srcAi - GL_TEXTURE0];
436 break;
437 default:
438 return GL_FALSE;
439 }
440 }
441
442 /* Step 2:
443 * Build up the color and alpha combine functions.
444 */
445 switch ( texUnit->_CurrentCombine->ModeRGB ) {
446 case GL_REPLACE:
447 color_combine = (R200_TXC_ARG_A_ZERO |
448 R200_TXC_ARG_B_ZERO |
449 R200_TXC_OP_MADD);
450 R200_COLOR_ARG( 0, C );
451 break;
452 case GL_MODULATE:
453 color_combine = (R200_TXC_ARG_C_ZERO |
454 R200_TXC_OP_MADD);
455 R200_COLOR_ARG( 0, A );
456 R200_COLOR_ARG( 1, B );
457 break;
458 case GL_ADD:
459 color_combine = (R200_TXC_ARG_B_ZERO |
460 R200_TXC_COMP_ARG_B |
461 R200_TXC_OP_MADD);
462 R200_COLOR_ARG( 0, A );
463 R200_COLOR_ARG( 1, C );
464 break;
465 case GL_ADD_SIGNED:
466 color_combine = (R200_TXC_ARG_B_ZERO |
467 R200_TXC_COMP_ARG_B |
468 R200_TXC_BIAS_ARG_C | /* new */
469 R200_TXC_OP_MADD); /* was ADDSIGNED */
470 R200_COLOR_ARG( 0, A );
471 R200_COLOR_ARG( 1, C );
472 break;
473 case GL_SUBTRACT:
474 color_combine = (R200_TXC_ARG_B_ZERO |
475 R200_TXC_COMP_ARG_B |
476 R200_TXC_NEG_ARG_C |
477 R200_TXC_OP_MADD);
478 R200_COLOR_ARG( 0, A );
479 R200_COLOR_ARG( 1, C );
480 break;
481 case GL_INTERPOLATE:
482 color_combine = (R200_TXC_OP_LERP);
483 R200_COLOR_ARG( 0, B );
484 R200_COLOR_ARG( 1, A );
485 R200_COLOR_ARG( 2, C );
486 break;
487
488 case GL_DOT3_RGB_EXT:
489 case GL_DOT3_RGBA_EXT:
490 /* The EXT version of the DOT3 extension does not support the
491 * scale factor, but the ARB version (and the version in OpenGL
492 * 1.3) does.
493 */
494 RGBshift = 0;
495 /* FALLTHROUGH */
496
497 case GL_DOT3_RGB:
498 case GL_DOT3_RGBA:
499 /* DOT3 works differently on R200 than on R100. On R100, just
500 * setting the DOT3 mode did everything for you. On R200, the
501 * driver has to enable the biasing and scale in the inputs to
502 * put them in the proper [-1,1] range. This is what the 4x and
503 * the -0.5 in the DOT3 spec do. The post-scale is then set
504 * normally.
505 */
506
507 color_combine = (R200_TXC_ARG_C_ZERO |
508 R200_TXC_OP_DOT3 |
509 R200_TXC_BIAS_ARG_A |
510 R200_TXC_BIAS_ARG_B |
511 R200_TXC_SCALE_ARG_A |
512 R200_TXC_SCALE_ARG_B);
513 R200_COLOR_ARG( 0, A );
514 R200_COLOR_ARG( 1, B );
515 break;
516
517 case GL_MODULATE_ADD_ATI:
518 color_combine = (R200_TXC_OP_MADD);
519 R200_COLOR_ARG( 0, A );
520 R200_COLOR_ARG( 1, C );
521 R200_COLOR_ARG( 2, B );
522 break;
523 case GL_MODULATE_SIGNED_ADD_ATI:
524 color_combine = (R200_TXC_BIAS_ARG_C | /* new */
525 R200_TXC_OP_MADD); /* was ADDSIGNED */
526 R200_COLOR_ARG( 0, A );
527 R200_COLOR_ARG( 1, C );
528 R200_COLOR_ARG( 2, B );
529 break;
530 case GL_MODULATE_SUBTRACT_ATI:
531 color_combine = (R200_TXC_NEG_ARG_C |
532 R200_TXC_OP_MADD);
533 R200_COLOR_ARG( 0, A );
534 R200_COLOR_ARG( 1, C );
535 R200_COLOR_ARG( 2, B );
536 break;
537 default:
538 return GL_FALSE;
539 }
540
541 switch ( texUnit->_CurrentCombine->ModeA ) {
542 case GL_REPLACE:
543 alpha_combine = (R200_TXA_ARG_A_ZERO |
544 R200_TXA_ARG_B_ZERO |
545 R200_TXA_OP_MADD);
546 R200_ALPHA_ARG( 0, C );
547 break;
548 case GL_MODULATE:
549 alpha_combine = (R200_TXA_ARG_C_ZERO |
550 R200_TXA_OP_MADD);
551 R200_ALPHA_ARG( 0, A );
552 R200_ALPHA_ARG( 1, B );
553 break;
554 case GL_ADD:
555 alpha_combine = (R200_TXA_ARG_B_ZERO |
556 R200_TXA_COMP_ARG_B |
557 R200_TXA_OP_MADD);
558 R200_ALPHA_ARG( 0, A );
559 R200_ALPHA_ARG( 1, C );
560 break;
561 case GL_ADD_SIGNED:
562 alpha_combine = (R200_TXA_ARG_B_ZERO |
563 R200_TXA_COMP_ARG_B |
564 R200_TXA_BIAS_ARG_C | /* new */
565 R200_TXA_OP_MADD); /* was ADDSIGNED */
566 R200_ALPHA_ARG( 0, A );
567 R200_ALPHA_ARG( 1, C );
568 break;
569 case GL_SUBTRACT:
570 alpha_combine = (R200_TXA_ARG_B_ZERO |
571 R200_TXA_COMP_ARG_B |
572 R200_TXA_NEG_ARG_C |
573 R200_TXA_OP_MADD);
574 R200_ALPHA_ARG( 0, A );
575 R200_ALPHA_ARG( 1, C );
576 break;
577 case GL_INTERPOLATE:
578 alpha_combine = (R200_TXA_OP_LERP);
579 R200_ALPHA_ARG( 0, B );
580 R200_ALPHA_ARG( 1, A );
581 R200_ALPHA_ARG( 2, C );
582 break;
583
584 case GL_MODULATE_ADD_ATI:
585 alpha_combine = (R200_TXA_OP_MADD);
586 R200_ALPHA_ARG( 0, A );
587 R200_ALPHA_ARG( 1, C );
588 R200_ALPHA_ARG( 2, B );
589 break;
590 case GL_MODULATE_SIGNED_ADD_ATI:
591 alpha_combine = (R200_TXA_BIAS_ARG_C | /* new */
592 R200_TXA_OP_MADD); /* was ADDSIGNED */
593 R200_ALPHA_ARG( 0, A );
594 R200_ALPHA_ARG( 1, C );
595 R200_ALPHA_ARG( 2, B );
596 break;
597 case GL_MODULATE_SUBTRACT_ATI:
598 alpha_combine = (R200_TXA_NEG_ARG_C |
599 R200_TXA_OP_MADD);
600 R200_ALPHA_ARG( 0, A );
601 R200_ALPHA_ARG( 1, C );
602 R200_ALPHA_ARG( 2, B );
603 break;
604 default:
605 return GL_FALSE;
606 }
607
608 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
609 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
610 alpha_scale |= R200_TXA_DOT_ALPHA;
611 Ashift = RGBshift;
612 }
613
614 /* Step 3:
615 * Apply the scale factor.
616 */
617 color_scale |= (RGBshift << R200_TXC_SCALE_SHIFT);
618 alpha_scale |= (Ashift << R200_TXA_SCALE_SHIFT);
619
620 /* All done!
621 */
622 }
623
624 if ( rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] != color_combine ||
625 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] != alpha_combine ||
626 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] != color_scale ||
627 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] != alpha_scale) {
628 R200_STATECHANGE( rmesa, pix[slot] );
629 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] = color_combine;
630 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] = alpha_combine;
631 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] = color_scale;
632 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] = alpha_scale;
633 }
634
635 return GL_TRUE;
636 }
637
r200SetTexBuffer2(__DRIcontext * pDRICtx,GLint target,GLint texture_format,__DRIdrawable * dPriv)638 void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
639 __DRIdrawable *dPriv)
640 {
641 struct gl_texture_object *texObj;
642 struct gl_texture_image *texImage;
643 struct radeon_renderbuffer *rb;
644 radeon_texture_image *rImage;
645 radeonContextPtr radeon;
646 struct radeon_framebuffer *rfb;
647 radeonTexObjPtr t;
648 uint32_t pitch_val;
649 mesa_format texFormat;
650
651 radeon = pDRICtx->driverPrivate;
652
653 rfb = dPriv->driverPrivate;
654 texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
655 texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
656
657 rImage = get_radeon_texture_image(texImage);
658 t = radeon_tex_obj(texObj);
659 if (t == NULL) {
660 return;
661 }
662
663 radeon_update_renderbuffers(pDRICtx, dPriv, GL_TRUE);
664 rb = rfb->color_rb[0];
665 if (rb->bo == NULL) {
666 /* Failed to BO for the buffer */
667 return;
668 }
669
670 _mesa_lock_texture(&radeon->glCtx, texObj);
671 if (t->bo) {
672 radeon_bo_unref(t->bo);
673 t->bo = NULL;
674 }
675 if (rImage->bo) {
676 radeon_bo_unref(rImage->bo);
677 rImage->bo = NULL;
678 }
679
680 radeon_miptree_unreference(&t->mt);
681 radeon_miptree_unreference(&rImage->mt);
682
683 rImage->bo = rb->bo;
684 radeon_bo_ref(rImage->bo);
685 t->bo = rb->bo;
686 radeon_bo_ref(t->bo);
687 t->tile_bits = 0;
688 t->image_override = GL_TRUE;
689 t->override_offset = 0;
690 t->pp_txpitch &= (1 << 13) -1;
691 pitch_val = rb->pitch;
692 switch (rb->cpp) {
693 case 4:
694 if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
695 texFormat = MESA_FORMAT_BGR_UNORM8;
696 else
697 texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
698 break;
699 case 3:
700 default:
701 texFormat = MESA_FORMAT_BGR_UNORM8;
702 break;
703 case 2:
704 texFormat = MESA_FORMAT_B5G6R5_UNORM;
705 break;
706 }
707
708 t->pp_txformat = tx_table_le[texFormat].format;
709 t->pp_txfilter |= tx_table_le[texFormat].filter;
710
711 _mesa_init_teximage_fields(&radeon->glCtx, texImage,
712 rb->base.Base.Width, rb->base.Base.Height,
713 1, 0,
714 rb->cpp, texFormat);
715 rImage->base.RowStride = rb->pitch / rb->cpp;
716
717
718 t->pp_txsize = ((rb->base.Base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
719 | ((rb->base.Base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
720
721 if (target == GL_TEXTURE_RECTANGLE_NV) {
722 t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
723 t->pp_txpitch = pitch_val;
724 t->pp_txpitch -= 32;
725 } else {
726 t->pp_txformat &= ~(R200_TXFORMAT_WIDTH_MASK |
727 R200_TXFORMAT_HEIGHT_MASK |
728 R200_TXFORMAT_CUBIC_MAP_ENABLE |
729 R200_TXFORMAT_F5_WIDTH_MASK |
730 R200_TXFORMAT_F5_HEIGHT_MASK);
731 t->pp_txformat |= ((texImage->WidthLog2 << R200_TXFORMAT_WIDTH_SHIFT) |
732 (texImage->HeightLog2 << R200_TXFORMAT_HEIGHT_SHIFT));
733 }
734
735 t->validated = GL_TRUE;
736 _mesa_unlock_texture(&radeon->glCtx, texObj);
737 return;
738 }
739
740
r200SetTexBuffer(__DRIcontext * pDRICtx,GLint target,__DRIdrawable * dPriv)741 void r200SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
742 {
743 r200SetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
744 }
745
746
747 #define REF_COLOR 1
748 #define REF_ALPHA 2
749
r200UpdateAllTexEnv(struct gl_context * ctx)750 static GLboolean r200UpdateAllTexEnv( struct gl_context *ctx )
751 {
752 r200ContextPtr rmesa = R200_CONTEXT(ctx);
753 GLint i, j, currslot;
754 GLint maxunitused = -1;
755 GLboolean texregfree[6] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
756 GLubyte stageref[7] = {0, 0, 0, 0, 0, 0, 0};
757 GLint nextunit[R200_MAX_TEXTURE_UNITS] = {0, 0, 0, 0, 0, 0};
758 GLint currentnext = -1;
759 GLboolean ok;
760
761 /* find highest used unit */
762 for ( j = 0; j < R200_MAX_TEXTURE_UNITS; j++) {
763 if (ctx->Texture.Unit[j]._Current) {
764 maxunitused = j;
765 }
766 }
767 stageref[maxunitused + 1] = REF_COLOR | REF_ALPHA;
768
769 for ( j = maxunitused; j >= 0; j-- ) {
770 const struct gl_texture_unit *rtexUnit = &ctx->Texture.Unit[j];
771 const struct gl_fixedfunc_texture_unit *texUnit =
772 &ctx->Texture.FixedFuncUnit[j];
773
774 rmesa->state.texture.unit[j].outputreg = -1;
775
776 if (stageref[j + 1]) {
777
778 /* use the lowest available reg. That gets us automatically reg0 for the last stage.
779 need this even for disabled units, as it may get referenced due to the replace
780 optimization */
781 for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS; i++ ) {
782 if (texregfree[i]) {
783 rmesa->state.texture.unit[j].outputreg = i;
784 break;
785 }
786 }
787 if (rmesa->state.texture.unit[j].outputreg == -1) {
788 /* no more free regs we can use. Need a fallback :-( */
789 return GL_FALSE;
790 }
791
792 nextunit[j] = currentnext;
793
794 if (!rtexUnit->_Current) {
795 /* the not enabled stages are referenced "indirectly",
796 must not cut off the lower stages */
797 stageref[j] = REF_COLOR | REF_ALPHA;
798 continue;
799 }
800 currentnext = j;
801
802 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
803 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
804 const GLboolean isdot3rgba = (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ||
805 (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT);
806
807
808 /* check if we need the color part, special case for dot3_rgba
809 as if only the alpha part is referenced later on it still is using the color part */
810 if ((stageref[j + 1] & REF_COLOR) || isdot3rgba) {
811 for ( i = 0 ; i < numColorArgs ; i++ ) {
812 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
813 const GLuint op = texUnit->_CurrentCombine->OperandRGB[i];
814 switch ( srcRGBi ) {
815 case GL_PREVIOUS:
816 /* op 0/1 are referencing color, op 2/3 alpha */
817 stageref[j] |= (op >> 1) + 1;
818 break;
819 case GL_TEXTURE:
820 texregfree[j] = GL_FALSE;
821 break;
822 case GL_TEXTURE0:
823 case GL_TEXTURE1:
824 case GL_TEXTURE2:
825 case GL_TEXTURE3:
826 case GL_TEXTURE4:
827 case GL_TEXTURE5:
828 texregfree[srcRGBi - GL_TEXTURE0] = GL_FALSE;
829 break;
830 default: /* don't care about other sources here */
831 break;
832 }
833 }
834 }
835
836 /* alpha args are ignored for dot3_rgba */
837 if ((stageref[j + 1] & REF_ALPHA) && !isdot3rgba) {
838
839 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
840 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
841 switch ( srcAi ) {
842 case GL_PREVIOUS:
843 stageref[j] |= REF_ALPHA;
844 break;
845 case GL_TEXTURE:
846 texregfree[j] = GL_FALSE;
847 break;
848 case GL_TEXTURE0:
849 case GL_TEXTURE1:
850 case GL_TEXTURE2:
851 case GL_TEXTURE3:
852 case GL_TEXTURE4:
853 case GL_TEXTURE5:
854 texregfree[srcAi - GL_TEXTURE0] = GL_FALSE;
855 break;
856 default: /* don't care about other sources here */
857 break;
858 }
859 }
860 }
861 }
862 }
863
864 /* don't enable texture sampling for units if the result is not used */
865 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
866 if (ctx->Texture.Unit[i]._Current && !texregfree[i])
867 rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]._Current->Target);
868 else rmesa->state.texture.unit[i].unitneeded = 0;
869 }
870
871 ok = GL_TRUE;
872 currslot = 0;
873 rmesa->state.envneeded = 1;
874
875 i = 0;
876 while ((i <= maxunitused) && (i >= 0)) {
877 /* only output instruction if the results are referenced */
878 if (ctx->Texture.Unit[i]._Current && stageref[i+1]) {
879 GLuint replaceunit = i;
880 /* try to optimize GL_REPLACE away (only one level deep though) */
881 if ( (ctx->Texture.FixedFuncUnit[i]._CurrentCombine->ModeRGB == GL_REPLACE) &&
882 (ctx->Texture.FixedFuncUnit[i]._CurrentCombine->ModeA == GL_REPLACE) &&
883 (ctx->Texture.FixedFuncUnit[i]._CurrentCombine->ScaleShiftRGB == 0) &&
884 (ctx->Texture.FixedFuncUnit[i]._CurrentCombine->ScaleShiftA == 0) &&
885 (nextunit[i] > 0) ) {
886 /* yippie! can optimize it away! */
887 replaceunit = i;
888 i = nextunit[i];
889 }
890
891 /* need env instruction slot */
892 rmesa->state.envneeded |= 1 << currslot;
893 ok = r200UpdateTextureEnv( ctx, i, currslot, replaceunit );
894 if (!ok) return GL_FALSE;
895 currslot++;
896 }
897 i = i + 1;
898 }
899
900 if (currslot == 0) {
901 /* need one stage at least */
902 rmesa->state.texture.unit[0].outputreg = 0;
903 ok = r200UpdateTextureEnv( ctx, 0, 0, 0 );
904 }
905
906 R200_STATECHANGE( rmesa, ctx );
907 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_TEX_BLEND_ENABLE_MASK | R200_MULTI_PASS_ENABLE);
908 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= rmesa->state.envneeded << R200_TEX_BLEND_0_ENABLE_SHIFT;
909
910 return ok;
911 }
912
913 #undef REF_COLOR
914 #undef REF_ALPHA
915
916
917 #define TEXOBJ_TXFILTER_MASK (R200_MAX_MIP_LEVEL_MASK | \
918 R200_MIN_FILTER_MASK | \
919 R200_MAG_FILTER_MASK | \
920 R200_MAX_ANISO_MASK | \
921 R200_YUV_TO_RGB | \
922 R200_YUV_TEMPERATURE_MASK | \
923 R200_CLAMP_S_MASK | \
924 R200_CLAMP_T_MASK | \
925 R200_BORDER_MODE_D3D )
926
927 #define TEXOBJ_TXFORMAT_MASK (R200_TXFORMAT_WIDTH_MASK | \
928 R200_TXFORMAT_HEIGHT_MASK | \
929 R200_TXFORMAT_FORMAT_MASK | \
930 R200_TXFORMAT_F5_WIDTH_MASK | \
931 R200_TXFORMAT_F5_HEIGHT_MASK | \
932 R200_TXFORMAT_ALPHA_IN_MAP | \
933 R200_TXFORMAT_CUBIC_MAP_ENABLE | \
934 R200_TXFORMAT_NON_POWER2)
935
936 #define TEXOBJ_TXFORMAT_X_MASK (R200_DEPTH_LOG2_MASK | \
937 R200_TEXCOORD_MASK | \
938 R200_MIN_MIP_LEVEL_MASK | \
939 R200_CLAMP_Q_MASK | \
940 R200_VOLUME_FILTER_MASK)
941
942
disable_tex_obj_state(r200ContextPtr rmesa,int unit)943 static void disable_tex_obj_state( r200ContextPtr rmesa,
944 int unit )
945 {
946
947 R200_STATECHANGE( rmesa, vtx );
948 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
949
950 R200_STATECHANGE( rmesa, ctx );
951 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_TEX_0_ENABLE << unit);
952 if (rmesa->radeon.TclFallback & (R200_TCL_FALLBACK_TEXGEN_0<<unit)) {
953 TCL_FALLBACK( &rmesa->radeon.glCtx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
954 }
955
956 /* Actually want to keep all units less than max active texture
957 * enabled, right? Fix this for >2 texunits.
958 */
959
960 {
961 GLuint tmp = rmesa->TexGenEnabled;
962
963 rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
964 rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
965 rmesa->TexGenNeedNormals[unit] = GL_FALSE;
966 rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
967
968 if (tmp != rmesa->TexGenEnabled) {
969 rmesa->recheck_texgen[unit] = GL_TRUE;
970 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
971 }
972 }
973 }
import_tex_obj_state(r200ContextPtr rmesa,int unit,radeonTexObjPtr texobj)974 static void import_tex_obj_state( r200ContextPtr rmesa,
975 int unit,
976 radeonTexObjPtr texobj )
977 {
978 /* do not use RADEON_DB_STATE to avoid stale texture caches */
979 GLuint *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
980
981 R200_STATECHANGE( rmesa, tex[unit] );
982
983 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
984 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
985 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
986 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
987 cmd[TEX_PP_TXFORMAT_X] &= ~TEXOBJ_TXFORMAT_X_MASK;
988 cmd[TEX_PP_TXFORMAT_X] |= texobj->pp_txformat_x & TEXOBJ_TXFORMAT_X_MASK;
989 cmd[TEX_PP_TXSIZE] = texobj->pp_txsize; /* NPOT only! */
990 cmd[TEX_PP_TXPITCH] = texobj->pp_txpitch; /* NPOT only! */
991 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
992
993 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
994 GLuint *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
995
996 R200_STATECHANGE( rmesa, cube[unit] );
997 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
998 /* that value is submitted twice. could change cube atom
999 to not include that command when new drm is used */
1000 cmd[TEX_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
1001 }
1002
1003 }
1004
set_texgen_matrix(r200ContextPtr rmesa,GLuint unit,const GLfloat * s_plane,const GLfloat * t_plane,const GLfloat * r_plane,const GLfloat * q_plane)1005 static void set_texgen_matrix( r200ContextPtr rmesa,
1006 GLuint unit,
1007 const GLfloat *s_plane,
1008 const GLfloat *t_plane,
1009 const GLfloat *r_plane,
1010 const GLfloat *q_plane )
1011 {
1012 GLfloat m[16];
1013
1014 m[0] = s_plane[0];
1015 m[4] = s_plane[1];
1016 m[8] = s_plane[2];
1017 m[12] = s_plane[3];
1018
1019 m[1] = t_plane[0];
1020 m[5] = t_plane[1];
1021 m[9] = t_plane[2];
1022 m[13] = t_plane[3];
1023
1024 m[2] = r_plane[0];
1025 m[6] = r_plane[1];
1026 m[10] = r_plane[2];
1027 m[14] = r_plane[3];
1028
1029 m[3] = q_plane[0];
1030 m[7] = q_plane[1];
1031 m[11] = q_plane[2];
1032 m[15] = q_plane[3];
1033
1034 _math_matrix_loadf( &(rmesa->TexGenMatrix[unit]), m);
1035 _math_matrix_analyse( &(rmesa->TexGenMatrix[unit]) );
1036 rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE<<unit;
1037 }
1038
1039
r200_need_dis_texgen(const GLbitfield texGenEnabled,const GLfloat * planeS,const GLfloat * planeT,const GLfloat * planeR,const GLfloat * planeQ)1040 static GLuint r200_need_dis_texgen(const GLbitfield texGenEnabled,
1041 const GLfloat *planeS,
1042 const GLfloat *planeT,
1043 const GLfloat *planeR,
1044 const GLfloat *planeQ)
1045 {
1046 GLuint needtgenable = 0;
1047
1048 if (!(texGenEnabled & S_BIT)) {
1049 if (((texGenEnabled & T_BIT) && planeT[0] != 0.0) ||
1050 ((texGenEnabled & R_BIT) && planeR[0] != 0.0) ||
1051 ((texGenEnabled & Q_BIT) && planeQ[0] != 0.0)) {
1052 needtgenable |= S_BIT;
1053 }
1054 }
1055 if (!(texGenEnabled & T_BIT)) {
1056 if (((texGenEnabled & S_BIT) && planeS[1] != 0.0) ||
1057 ((texGenEnabled & R_BIT) && planeR[1] != 0.0) ||
1058 ((texGenEnabled & Q_BIT) && planeQ[1] != 0.0)) {
1059 needtgenable |= T_BIT;
1060 }
1061 }
1062 if (!(texGenEnabled & R_BIT)) {
1063 if (((texGenEnabled & S_BIT) && planeS[2] != 0.0) ||
1064 ((texGenEnabled & T_BIT) && planeT[2] != 0.0) ||
1065 ((texGenEnabled & Q_BIT) && planeQ[2] != 0.0)) {
1066 needtgenable |= R_BIT;
1067 }
1068 }
1069 if (!(texGenEnabled & Q_BIT)) {
1070 if (((texGenEnabled & S_BIT) && planeS[3] != 0.0) ||
1071 ((texGenEnabled & T_BIT) && planeT[3] != 0.0) ||
1072 ((texGenEnabled & R_BIT) && planeR[3] != 0.0)) {
1073 needtgenable |= Q_BIT;
1074 }
1075 }
1076
1077 return needtgenable;
1078 }
1079
1080
1081 /*
1082 * Returns GL_FALSE if fallback required.
1083 */
r200_validate_texgen(struct gl_context * ctx,GLuint unit)1084 static GLboolean r200_validate_texgen( struct gl_context *ctx, GLuint unit )
1085 {
1086 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1087 const struct gl_fixedfunc_texture_unit *texUnit =
1088 &ctx->Texture.FixedFuncUnit[unit];
1089 GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit*4;
1090 GLuint tgi, tgcm;
1091 GLuint mode = 0;
1092 GLboolean mixed_fallback = GL_FALSE;
1093 static const GLfloat I[16] = {
1094 1, 0, 0, 0,
1095 0, 1, 0, 0,
1096 0, 0, 1, 0,
1097 0, 0, 0, 1 };
1098 static const GLfloat reflect[16] = {
1099 -1, 0, 0, 0,
1100 0, -1, 0, 0,
1101 0, 0, -1, 0,
1102 0, 0, 0, 1 };
1103
1104 rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
1105 rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
1106 rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
1107 rmesa->TexGenNeedNormals[unit] = GL_FALSE;
1108 tgi = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] & ~(R200_TEXGEN_INPUT_MASK <<
1109 inputshift);
1110 tgcm = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] & ~(R200_TEXGEN_COMP_MASK <<
1111 (unit * 4));
1112
1113 if (0)
1114 fprintf(stderr, "%s unit %d\n", __func__, unit);
1115
1116 if (texUnit->TexGenEnabled & S_BIT) {
1117 mode = texUnit->GenS.Mode;
1118 } else {
1119 tgcm |= R200_TEXGEN_COMP_S << (unit * 4);
1120 }
1121
1122 if (texUnit->TexGenEnabled & T_BIT) {
1123 if (texUnit->GenT.Mode != mode)
1124 mixed_fallback = GL_TRUE;
1125 } else {
1126 tgcm |= R200_TEXGEN_COMP_T << (unit * 4);
1127 }
1128 if (texUnit->TexGenEnabled & R_BIT) {
1129 if (texUnit->GenR.Mode != mode)
1130 mixed_fallback = GL_TRUE;
1131 } else {
1132 tgcm |= R200_TEXGEN_COMP_R << (unit * 4);
1133 }
1134
1135 if (texUnit->TexGenEnabled & Q_BIT) {
1136 if (texUnit->GenQ.Mode != mode)
1137 mixed_fallback = GL_TRUE;
1138 } else {
1139 tgcm |= R200_TEXGEN_COMP_Q << (unit * 4);
1140 }
1141
1142 if (mixed_fallback) {
1143 if (R200_DEBUG & RADEON_FALLBACKS)
1144 fprintf(stderr, "fallback mixed texgen, 0x%x (0x%x 0x%x 0x%x 0x%x)\n",
1145 texUnit->TexGenEnabled, texUnit->GenS.Mode, texUnit->GenT.Mode,
1146 texUnit->GenR.Mode, texUnit->GenQ.Mode);
1147 return GL_FALSE;
1148 }
1149
1150 /* we CANNOT do mixed mode if the texgen mode requires a plane where the input
1151 is not enabled for texgen, since the planes are concatenated into texmat,
1152 and thus the input will come from texcoord rather than tex gen equation!
1153 Either fallback or just hope that those texcoords aren't really needed...
1154 Assuming the former will cause lots of unnecessary fallbacks, the latter will
1155 generate bogus results sometimes - it's pretty much impossible to really know
1156 when a fallback is needed, depends on texmat and what sort of texture is bound
1157 etc, - for now fallback if we're missing either S or T bits, there's a high
1158 probability we need the texcoords in that case.
1159 That's a lot of work for some obscure texgen mixed mode fixup - why oh why
1160 doesn't the chip just directly accept the plane parameters :-(. */
1161 switch (mode) {
1162 case GL_OBJECT_LINEAR: {
1163 GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
1164 texUnit->GenS.ObjectPlane,
1165 texUnit->GenT.ObjectPlane,
1166 texUnit->GenR.ObjectPlane,
1167 texUnit->GenQ.ObjectPlane );
1168 if (needtgenable & (S_BIT | T_BIT)) {
1169 if (R200_DEBUG & RADEON_FALLBACKS)
1170 fprintf(stderr, "fallback mixed texgen / obj plane, 0x%x\n",
1171 texUnit->TexGenEnabled);
1172 return GL_FALSE;
1173 }
1174 if (needtgenable & (R_BIT)) {
1175 tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
1176 }
1177 if (needtgenable & (Q_BIT)) {
1178 tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
1179 }
1180
1181 tgi |= R200_TEXGEN_INPUT_OBJ << inputshift;
1182 set_texgen_matrix( rmesa, unit,
1183 (texUnit->TexGenEnabled & S_BIT) ? texUnit->GenS.ObjectPlane : I,
1184 (texUnit->TexGenEnabled & T_BIT) ? texUnit->GenT.ObjectPlane : I + 4,
1185 (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.ObjectPlane : I + 8,
1186 (texUnit->TexGenEnabled & Q_BIT) ? texUnit->GenQ.ObjectPlane : I + 12);
1187 }
1188 break;
1189
1190 case GL_EYE_LINEAR: {
1191 GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
1192 texUnit->GenS.EyePlane,
1193 texUnit->GenT.EyePlane,
1194 texUnit->GenR.EyePlane,
1195 texUnit->GenQ.EyePlane );
1196 if (needtgenable & (S_BIT | T_BIT)) {
1197 if (R200_DEBUG & RADEON_FALLBACKS)
1198 fprintf(stderr, "fallback mixed texgen / eye plane, 0x%x\n",
1199 texUnit->TexGenEnabled);
1200 return GL_FALSE;
1201 }
1202 if (needtgenable & (R_BIT)) {
1203 tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
1204 }
1205 if (needtgenable & (Q_BIT)) {
1206 tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
1207 }
1208 tgi |= R200_TEXGEN_INPUT_EYE << inputshift;
1209 set_texgen_matrix( rmesa, unit,
1210 (texUnit->TexGenEnabled & S_BIT) ? texUnit->GenS.EyePlane : I,
1211 (texUnit->TexGenEnabled & T_BIT) ? texUnit->GenT.EyePlane : I + 4,
1212 (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.EyePlane : I + 8,
1213 (texUnit->TexGenEnabled & Q_BIT) ? texUnit->GenQ.EyePlane : I + 12);
1214 }
1215 break;
1216
1217 case GL_REFLECTION_MAP_NV:
1218 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1219 tgi |= R200_TEXGEN_INPUT_EYE_REFLECT << inputshift;
1220 /* pretty weird, must only negate when lighting is enabled? */
1221 if (ctx->Light.Enabled)
1222 set_texgen_matrix( rmesa, unit,
1223 (texUnit->TexGenEnabled & S_BIT) ? reflect : I,
1224 (texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4,
1225 (texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8,
1226 I + 12);
1227 break;
1228
1229 case GL_NORMAL_MAP_NV:
1230 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1231 tgi |= R200_TEXGEN_INPUT_EYE_NORMAL<<inputshift;
1232 break;
1233
1234 case GL_SPHERE_MAP:
1235 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1236 tgi |= R200_TEXGEN_INPUT_SPHERE<<inputshift;
1237 break;
1238
1239 case 0:
1240 /* All texgen units were disabled, so just pass coords through. */
1241 tgi |= unit << inputshift;
1242 break;
1243
1244 default:
1245 /* Unsupported mode, fallback:
1246 */
1247 if (R200_DEBUG & RADEON_FALLBACKS)
1248 fprintf(stderr, "fallback unsupported texgen, %d\n",
1249 texUnit->GenS.Mode);
1250 return GL_FALSE;
1251 }
1252
1253 rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
1254 rmesa->TexGenCompSel |= R200_OUTPUT_TEX_0 << unit;
1255
1256 if (tgi != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] ||
1257 tgcm != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2])
1258 {
1259 R200_STATECHANGE(rmesa, tcg);
1260 rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] = tgi;
1261 rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = tgcm;
1262 }
1263
1264 return GL_TRUE;
1265 }
1266
set_re_cntl_d3d(struct gl_context * ctx,int unit,GLboolean use_d3d)1267 void set_re_cntl_d3d( struct gl_context *ctx, int unit, GLboolean use_d3d )
1268 {
1269 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1270
1271 GLuint re_cntl;
1272
1273 re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D << (2 * unit));
1274 if (use_d3d)
1275 re_cntl |= R200_VTX_STQ0_D3D << (2 * unit);
1276
1277 if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) {
1278 R200_STATECHANGE( rmesa, set );
1279 rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl;
1280 }
1281 }
1282
1283 /**
1284 * Compute the cached hardware register values for the given texture object.
1285 *
1286 * \param rmesa Context pointer
1287 * \param t the r300 texture object
1288 */
setup_hardware_state(r200ContextPtr rmesa,radeonTexObj * t)1289 static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t)
1290 {
1291 const struct gl_texture_image *firstImage = t->base.Image[0][t->minLod];
1292 GLint log2Width, log2Height, log2Depth, texelBytes;
1293 uint extra_size = 0;
1294
1295 if ( t->bo ) {
1296 return;
1297 }
1298
1299 log2Width = firstImage->WidthLog2;
1300 log2Height = firstImage->HeightLog2;
1301 log2Depth = firstImage->DepthLog2;
1302 texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
1303
1304 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
1305 "%s(%p, tex %p) log2(w %d, h %d, d %d), texelBytes %d. format %d\n",
1306 __func__, rmesa, t, log2Width, log2Height,
1307 log2Depth, texelBytes, firstImage->TexFormat);
1308
1309 if (!t->image_override) {
1310 if (VALID_FORMAT(firstImage->TexFormat)) {
1311 #if UTIL_ARCH_LITTLE_ENDIAN
1312 const struct tx_table *table = tx_table_le;
1313 #else
1314 const struct tx_table *table = tx_table_be;
1315 #endif
1316
1317 t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK |
1318 R200_TXFORMAT_ALPHA_IN_MAP);
1319 t->pp_txfilter &= ~R200_YUV_TO_RGB;
1320
1321 t->pp_txformat |= table[ firstImage->TexFormat ].format;
1322 t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
1323
1324
1325 } else {
1326 _mesa_problem(NULL, "unexpected texture format in %s",
1327 __func__);
1328 return;
1329 }
1330 }
1331
1332 t->pp_txfilter &= ~R200_MAX_MIP_LEVEL_MASK;
1333 t->pp_txfilter |= ((t->maxLod) << R200_MAX_MIP_LEVEL_SHIFT)
1334 & R200_MAX_MIP_LEVEL_MASK;
1335
1336 if ( t->pp_txfilter &
1337 (R200_MIN_FILTER_NEAREST_MIP_NEAREST
1338 | R200_MIN_FILTER_NEAREST_MIP_LINEAR
1339 | R200_MIN_FILTER_LINEAR_MIP_NEAREST
1340 | R200_MIN_FILTER_LINEAR_MIP_LINEAR
1341 | R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST
1342 | R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR))
1343 extra_size = t->minLod;
1344
1345 t->pp_txformat &= ~(R200_TXFORMAT_WIDTH_MASK |
1346 R200_TXFORMAT_HEIGHT_MASK |
1347 R200_TXFORMAT_CUBIC_MAP_ENABLE |
1348 R200_TXFORMAT_F5_WIDTH_MASK |
1349 R200_TXFORMAT_F5_HEIGHT_MASK);
1350 t->pp_txformat |= (((log2Width + extra_size) << R200_TXFORMAT_WIDTH_SHIFT) |
1351 ((log2Height + extra_size)<< R200_TXFORMAT_HEIGHT_SHIFT));
1352
1353 t->tile_bits = 0;
1354
1355 t->pp_txformat_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK
1356 | R200_MIN_MIP_LEVEL_MASK);
1357
1358 t->pp_txformat_x |= (t->minLod << R200_MIN_MIP_LEVEL_SHIFT)
1359 & R200_MIN_MIP_LEVEL_MASK;
1360
1361 if (t->base.Target == GL_TEXTURE_3D) {
1362 t->pp_txformat_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
1363 t->pp_txformat_x |= R200_TEXCOORD_VOLUME;
1364
1365 }
1366 else if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
1367 assert(log2Width == log2Height);
1368 t->pp_txformat |= ((log2Width << R200_TXFORMAT_F5_WIDTH_SHIFT) |
1369 (log2Height << R200_TXFORMAT_F5_HEIGHT_SHIFT) |
1370 /* don't think we need this bit, if it exists at all - fglrx does not set it */
1371 (R200_TXFORMAT_CUBIC_MAP_ENABLE));
1372 t->pp_txformat_x |= R200_TEXCOORD_CUBIC_ENV;
1373 t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) |
1374 (log2Height << R200_FACE_HEIGHT_1_SHIFT) |
1375 (log2Width << R200_FACE_WIDTH_2_SHIFT) |
1376 (log2Height << R200_FACE_HEIGHT_2_SHIFT) |
1377 (log2Width << R200_FACE_WIDTH_3_SHIFT) |
1378 (log2Height << R200_FACE_HEIGHT_3_SHIFT) |
1379 (log2Width << R200_FACE_WIDTH_4_SHIFT) |
1380 (log2Height << R200_FACE_HEIGHT_4_SHIFT));
1381 }
1382 else {
1383 /* If we don't in fact send enough texture coordinates, q will be 1,
1384 * making TEXCOORD_PROJ act like TEXCOORD_NONPROJ (Right?)
1385 */
1386 t->pp_txformat_x |= R200_TEXCOORD_PROJ;
1387 }
1388 /* FIXME: NPOT sizes, is it correct really? */
1389 t->pp_txsize = (((firstImage->Width - 1) << R200_PP_TX_WIDTHMASK_SHIFT)
1390 | ((firstImage->Height - 1) << R200_PP_TX_HEIGHTMASK_SHIFT));
1391
1392 if ( !t->image_override ) {
1393 if (_mesa_is_format_compressed(firstImage->TexFormat))
1394 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
1395 else
1396 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
1397 t->pp_txpitch -= 32;
1398 }
1399
1400 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
1401 t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
1402 }
1403
1404 }
1405
r200_validate_texture(struct gl_context * ctx,struct gl_texture_object * texObj,int unit)1406 static GLboolean r200_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
1407 {
1408 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1409 radeonTexObj *t = radeon_tex_obj(texObj);
1410
1411 if (!radeon_validate_texture_miptree(ctx, _mesa_get_samplerobj(ctx, unit), texObj))
1412 return GL_FALSE;
1413
1414 r200_validate_texgen(ctx, unit);
1415 /* Configure the hardware registers (more precisely, the cached version
1416 * of the hardware registers). */
1417 setup_hardware_state(rmesa, t);
1418
1419 if (texObj->Target == GL_TEXTURE_RECTANGLE_NV ||
1420 texObj->Target == GL_TEXTURE_2D ||
1421 texObj->Target == GL_TEXTURE_1D)
1422 set_re_cntl_d3d( ctx, unit, GL_FALSE );
1423 else
1424 set_re_cntl_d3d( ctx, unit, GL_TRUE );
1425 R200_STATECHANGE( rmesa, ctx );
1426 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << unit;
1427
1428 R200_STATECHANGE( rmesa, vtx );
1429 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
1430 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] |= 4 << (unit * 3);
1431
1432 rmesa->recheck_texgen[unit] = GL_TRUE;
1433 r200TexUpdateParameters(ctx, unit);
1434 import_tex_obj_state( rmesa, unit, t );
1435
1436 if (rmesa->recheck_texgen[unit]) {
1437 GLboolean fallback = !r200_validate_texgen( ctx, unit );
1438 TCL_FALLBACK( ctx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1439 rmesa->recheck_texgen[unit] = 0;
1440 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1441 }
1442
1443 t->validated = GL_TRUE;
1444
1445 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1446
1447 return !t->border_fallback;
1448 }
1449
r200UpdateTextureUnit(struct gl_context * ctx,int unit)1450 static GLboolean r200UpdateTextureUnit(struct gl_context *ctx, int unit)
1451 {
1452 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1453 GLuint unitneeded = rmesa->state.texture.unit[unit].unitneeded;
1454
1455 if (!unitneeded) {
1456 /* disable the unit */
1457 disable_tex_obj_state(rmesa, unit);
1458 return GL_TRUE;
1459 }
1460
1461 if (!r200_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1462 _mesa_warning(ctx,
1463 "failed to validate texture for unit %d.\n",
1464 unit);
1465 rmesa->state.texture.unit[unit].texobj = NULL;
1466 return GL_FALSE;
1467 }
1468
1469 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1470 return GL_TRUE;
1471 }
1472
1473
r200UpdateTextureState(struct gl_context * ctx)1474 void r200UpdateTextureState( struct gl_context *ctx )
1475 {
1476 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1477 GLboolean ok;
1478 GLuint dbg;
1479
1480 /* NOTE: must not manipulate rmesa->state.texture.unit[].unitneeded or
1481 rmesa->state.envneeded before a R200_STATECHANGE (or R200_NEWPRIM) since
1482 we use these to determine if we want to emit the corresponding state
1483 atoms. */
1484 R200_NEWPRIM( rmesa );
1485
1486 if (_mesa_ati_fragment_shader_enabled(ctx)) {
1487 GLuint i;
1488 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
1489 if (ctx->Texture.Unit[i]._Current)
1490 rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]._Current->Target);
1491 else
1492 rmesa->state.texture.unit[i].unitneeded = 0;
1493 }
1494 ok = GL_TRUE;
1495 }
1496 else {
1497 ok = r200UpdateAllTexEnv( ctx );
1498 }
1499 if (ok) {
1500 ok = (r200UpdateTextureUnit( ctx, 0 ) &&
1501 r200UpdateTextureUnit( ctx, 1 ) &&
1502 r200UpdateTextureUnit( ctx, 2 ) &&
1503 r200UpdateTextureUnit( ctx, 3 ) &&
1504 r200UpdateTextureUnit( ctx, 4 ) &&
1505 r200UpdateTextureUnit( ctx, 5 ));
1506 }
1507
1508 if (ok && _mesa_ati_fragment_shader_enabled(ctx)) {
1509 r200UpdateFragmentShader(ctx);
1510 }
1511
1512 FALLBACK( rmesa, R200_FALLBACK_TEXTURE, !ok );
1513
1514 if (rmesa->radeon.TclFallback)
1515 r200ChooseVertexState( ctx );
1516
1517
1518 if (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R200) {
1519
1520 /*
1521 * T0 hang workaround -------------
1522 * not needed for r200 derivatives
1523 */
1524 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_ENABLE_MASK) == R200_TEX_0_ENABLE &&
1525 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
1526
1527 R200_STATECHANGE(rmesa, ctx);
1528 R200_STATECHANGE(rmesa, tex[1]);
1529 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_1_ENABLE;
1530 if (!(rmesa->hw.cst.cmd[CST_PP_CNTL_X] & R200_PPX_TEX_1_ENABLE))
1531 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1532 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] |= R200_TXFORMAT_LOOKUP_DISABLE;
1533 }
1534 else if (!_mesa_ati_fragment_shader_enabled(ctx)) {
1535 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE) &&
1536 (rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] & R200_TXFORMAT_LOOKUP_DISABLE)) {
1537 R200_STATECHANGE(rmesa, tex[1]);
1538 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~R200_TXFORMAT_LOOKUP_DISABLE;
1539 }
1540 }
1541 /* do the same workaround for the first pass of a fragment shader.
1542 * completely unknown if necessary / sufficient.
1543 */
1544 if ((rmesa->hw.cst.cmd[CST_PP_CNTL_X] & R200_PPX_TEX_ENABLE_MASK) == R200_PPX_TEX_0_ENABLE &&
1545 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
1546
1547 R200_STATECHANGE(rmesa, cst);
1548 R200_STATECHANGE(rmesa, tex[1]);
1549 rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_1_ENABLE;
1550 if (!(rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE))
1551 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1552 rmesa->hw.tex[1].cmd[TEX_PP_TXMULTI_CTL] |= R200_PASS1_TXFORMAT_LOOKUP_DISABLE;
1553 }
1554
1555 /* maybe needs to be done pairwise due to 2 parallel (physical) tex units ?
1556 looks like that's not the case, if 8500/9100 owners don't complain remove this...
1557 for ( i = 0; i < ctx->Const.MaxTextureUnits; i += 2) {
1558 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & ((R200_TEX_0_ENABLE |
1559 R200_TEX_1_ENABLE ) << i)) == (R200_TEX_0_ENABLE << i)) &&
1560 ((rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) >
1561 R200_MIN_FILTER_LINEAR)) {
1562 R200_STATECHANGE(rmesa, ctx);
1563 R200_STATECHANGE(rmesa, tex[i+1]);
1564 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_1_ENABLE << i);
1565 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1566 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] |= 0x08000000;
1567 }
1568 else {
1569 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE << i)) &&
1570 (rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] & 0x08000000)) {
1571 R200_STATECHANGE(rmesa, tex[i+1]);
1572 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~0x08000000;
1573 }
1574 }
1575 } */
1576
1577 /*
1578 * Texture cache LRU hang workaround -------------
1579 * not needed for r200 derivatives
1580 * hopefully this covers first pass of a shader as well
1581 */
1582
1583 /* While the cases below attempt to only enable the workaround in the
1584 * specific cases necessary, they were insufficient. See bugzilla #1519,
1585 * #729, #814. Tests with quake3 showed no impact on performance.
1586 */
1587 dbg = 0x6;
1588
1589 /*
1590 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE )) &&
1591 ((((rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1592 0x04) == 0)) ||
1593 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_2_ENABLE) &&
1594 ((((rmesa->hw.tex[2].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1595 0x04) == 0)) ||
1596 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_4_ENABLE) &&
1597 ((((rmesa->hw.tex[4].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1598 0x04) == 0)))
1599 {
1600 dbg |= 0x02;
1601 }
1602
1603 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE )) &&
1604 ((((rmesa->hw.tex[1].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1605 0x04) == 0)) ||
1606 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_3_ENABLE) &&
1607 ((((rmesa->hw.tex[3].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1608 0x04) == 0)) ||
1609 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_5_ENABLE) &&
1610 ((((rmesa->hw.tex[5].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1611 0x04) == 0)))
1612 {
1613 dbg |= 0x04;
1614 }*/
1615
1616 if (dbg != rmesa->hw.tam.cmd[TAM_DEBUG3]) {
1617 R200_STATECHANGE( rmesa, tam );
1618 rmesa->hw.tam.cmd[TAM_DEBUG3] = dbg;
1619 if (0) printf("TEXCACHE LRU HANG WORKAROUND %x\n", dbg);
1620 }
1621 }
1622 }
1623