Searched defs:recordsToSkip (Results 1 – 1 of 1) sorted by relevance
904 const deUint32 recordsToSkip = commonGroupCount; in prepareShaderBindingTable() local934 const deUint32 recordsToSkip = triangleGroupCount + commonGroupCount; in prepareShaderBindingTable() local1052 const deUint32 recordsToSkip = commonGroupCount; in travelRay() local1070 const deUint32 recordsToSkip = triangleGroupCount + commonGroupCount; in travelRay() local