Home
last modified time | relevance | path

Searched defs:registerIndex (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/compiler/translator/hlsl/
DResourcesHLSL.cpp219 unsigned int registerIndex; in assignUniformRegister() local
292 unsigned int registerIndex = mSRVRegister; in assignSamplerInStructUniformRegister() local
449 const unsigned int registerIndex) in outputHLSL4_0_FL9_3Sampler()
462 const unsigned int registerIndex) in outputUniform()
486 const unsigned int registerIndex) in outputAtomicCounterBuffer()
525 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local
561 unsigned int registerIndex; in uniformsHeader() local
599 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local
606 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local
612 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local
[all …]
DOutputHLSL.cpp917 unsigned int registerIndex = 4; in header() local
1139 unsigned int registerIndex = 1; in header() local
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Sparc/
DLeonPasses.h39 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
/external/llvm/lib/Target/Sparc/
DLeonPasses.h41 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
/external/angle/src/libANGLE/renderer/d3d/
DShaderExecutableD3D.cpp61 uint8_t *UniformStorageD3D::getDataPointer(unsigned int registerIndex, unsigned int registerElement) in getDataPointer()
DDynamicHLSL.cpp507 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateVaryingLinkHLSL() local
791 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateShaderLinkHLSL() local
1086 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateShaderLinkHLSL() local
1241 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateGeometryShaderPreamble() local
DProgramD3D.h113 unsigned int registerIndex = 0; member
118 unsigned int registerIndex; member
DProgramD3D.cpp2409 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType]; in updateUniformBufferCache() local
3276 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in gatherTransformFeedbackVaryings() local
/external/smali/smalidea/src/main/java/org/jf/smalidea/psi/impl/
DSmaliInstruction.java109 public int getRegister(int registerIndex) { in getRegister()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3778 const unsigned int registerIndex = mProgramD3D->getShaderStorageBufferRegisterIndex( in getUAVsForShaderStorageBuffers() local
3858 const unsigned int registerIndex = in getUAVsForAtomicCounterBuffers() local
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1447 uint32 registerIndex; member
1547 uint32 registerIndex; member