Searched defs:registerIndex (Results 1 – 11 of 11) sorted by relevance
219 unsigned int registerIndex; in assignUniformRegister() local292 unsigned int registerIndex = mSRVRegister; in assignSamplerInStructUniformRegister() local449 const unsigned int registerIndex) in outputHLSL4_0_FL9_3Sampler()462 const unsigned int registerIndex) in outputUniform()486 const unsigned int registerIndex) in outputAtomicCounterBuffer()525 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local561 unsigned int registerIndex; in uniformsHeader() local599 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local606 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local612 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local[all …]
917 unsigned int registerIndex = 4; in header() local1139 unsigned int registerIndex = 1; in header() local
39 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
41 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
61 uint8_t *UniformStorageD3D::getDataPointer(unsigned int registerIndex, unsigned int registerElement) in getDataPointer()
507 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateVaryingLinkHLSL() local791 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateShaderLinkHLSL() local1086 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateShaderLinkHLSL() local1241 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateGeometryShaderPreamble() local
113 unsigned int registerIndex = 0; member118 unsigned int registerIndex; member
2409 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType]; in updateUniformBufferCache() local3276 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in gatherTransformFeedbackVaryings() local
109 public int getRegister(int registerIndex) { in getRegister()
3778 const unsigned int registerIndex = mProgramD3D->getShaderStorageBufferRegisterIndex( in getUAVsForShaderStorageBuffers() local3858 const unsigned int registerIndex = in getUAVsForAtomicCounterBuffers() local
1447 uint32 registerIndex; member1547 uint32 registerIndex; member