Searched defs:render_pass_state (Results 1 – 3 of 3) sorted by relevance
113 render_pass_state: Option<RenderPassState>, field293 let render_pass_state = RenderPassState { in with_level() localVariable466 let render_pass_state = self in ensure_inside_render_pass_inline() localVariable1997 let render_pass_state = self in ensure_inside_render_pass_secondary() localVariable
613 …Checks::TransitionSubpassLayouts(CMD_BUFFER_STATE *pCB, const RENDER_PASS_STATE *render_pass_state, in TransitionSubpassLayouts()634 …itionBeginRenderPassLayouts(CMD_BUFFER_STATE *cb_state, const RENDER_PASS_STATE *render_pass_state, in TransitionBeginRenderPassLayouts()
10746 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass() local10754 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass2KHR() local11118 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in ValidateCmdBeginRenderPass() local11240 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassState() local11269 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassLayouts() local