Searched defs:rot (Results 1 – 7 of 7) sorted by relevance
88 glm::mat4 rot = in draw() local
133 int rot = mWindowManager.getDefaultDisplay().getRotation(); in getRotation() local
112 #define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k)))) macro
1758 … glm::mat4 rot = glm::rotate(glm::mat4(), 3.14159265358979f / 180.0f * angle, glm::vec3(x, y, z)); in rotatef() local
4734 optional uint32 rot = 4; field