Searched defs:sX (Results 1 – 9 of 9) sorted by relevance
354 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DShadowTestInstance() local824 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->… in Texture2DArrayShadowTestInstance() local1045 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture1DShadowTestInstance() local1273 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->… in Texture1DArrayShadowTestInstance() local
313 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DFilteringTestInstance() local811 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->ge… in iterate() local1022 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textur… in iterate() local
304 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() local861 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); in init() local
255 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() local881 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().g… in iterate() local1125 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTextu… in iterate() local
234 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() local
3256 float sX = transform(0, 0)*dX + transform(0, 1)*dY + transform(0, 2); in blitFramebuffer() local3288 float sX = transform(0, 0)*dX + transform(0, 1)*dY + transform(0, 2); in blitFramebuffer() local3309 float sX = transform(0, 0)*dX + transform(0, 1)*dY + transform(0, 2); in blitFramebuffer() local
1228 float sX = (float)src.getWidth() / (float)dst.getWidth(); in scale() local
630 …const float sX = deFloatExp2(lodX) * float(VIEWPORT_WIDTH) / float(m_gradientTex->getRefTexture(… in iterate() local
4265 float sX = (float)regionExtent.x / (float)dst.getWidth(); in scaleFromWholeSrcBuffer() local4290 const float sX = (float)src.getWidth() / (float)dst.getWidth(); in blit() local