Home
last modified time | relevance | path

Searched defs:samplerLocation (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp556 …const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sa… in drawOneIteration() local
607 …const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u… in drawOneIteration() local
Des31fShaderFramebufferFetchTests.cpp932 const GLuint samplerLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_sampler"); in genSamplerTexture() local
Des31fTextureMultisampleTests.cpp1528 const int samplerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_sampler"); in sampleTexture() local
/external/angle/src/tests/perf_tests/
DTextureSampling.cpp228 GLint samplerLocation = glGetUniformLocation(mProgram, samplerstrstr.str().c_str()); in initTextures() local
/external/angle/src/tests/gl_tests/
DBindUniformLocationTest.cpp100 GLint samplerLocation = 1; in TEST_P() local
DGLSLTest.cpp11716 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
11825 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
11960 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
12137 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
12265 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTexture.cpp437 glw::GLint samplerLocation = gl.getUniformLocation(m_po_id, "test_sampler"); in iterate() local
/external/deqp/external/openglcts/modules/common/
DglcTextureRepeatModeTests.cpp1293 GLint samplerLocation = gl.getUniformLocation(programId, "texture0"); in iterate() local
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp585 GLuint samplerLocation = m_gl.getUniformLocation(program.getProgram(), "u_sampler"); in renderResource() local
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp6021 …const deUint32 samplerLocation = shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESC… in writeSamplerDescriptorSet() local
6163 …const deUint32 samplerLocation = shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS… in writeSamplerDescriptorSetWithTemplate() local