Searched defs:samplerName (Results 1 – 12 of 12) sorted by relevance
116 final String samplerName = shaderType == ShaderType.OES ? "samplerExternalOES" : "sampler2D"; in createFragmentShaderString() local
144 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader() local184 string samplerName = "u_sampler" + de::toString(ndx); in generateShaderProgramDeclaration() local
190 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms() local
549 const string samplerName = string("sampler[") + de::toString(samplerNdx) + "]"; in iterate() local1335 const char* samplerName = getDataTypeName(samplerType); in init() local
228 std::string samplerName; in RewriteModifiedStructFieldSelectionExpression() local
213 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader() local260 string samplerName = "u_sampler" + de::toString(ndx); in generateShaderProgramDeclaration() local
347 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms() local
1968 const char* samplerName; in init() member
430 GLchar samplerName[] = "texInput[0]"; in iterate() local
544 char samplerName[20]; in ptn_tex() local
2058 const char* samplerName = getDataTypeName(samplerType); in init() local
4573 const char* samplerName; in init() member