Searched defs:samplerUniform (Results 1 – 5 of 5) sorted by relevance
797 const gl::LinkedUniform &samplerUniform) in setActive()1626 const auto &samplerUniform = mUniforms[samplerIndex]; in linkSamplerAndImageBindings() local
3280 const auto &samplerUniform = mState.mExecutable->getUniforms()[samplerIndex]; in setUniformValuesFromBindingQualifiers() local
993 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in addTextureDescriptorSetDesc() local
5570 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in updateExecutableActiveTextures() local5872 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in UpdatePreCacheActiveTextures() local5948 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in updateFullActiveTextures() local
830 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in AssignTextureBindings() local