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Searched defs:samplerUniform (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp797 const gl::LinkedUniform &samplerUniform) in setActive()
1626 const auto &samplerUniform = mUniforms[samplerIndex]; in linkSamplerAndImageBindings() local
DProgram.cpp3280 const auto &samplerUniform = mState.mExecutable->getUniforms()[samplerIndex]; in setUniformValuesFromBindingQualifiers() local
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp993 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in addTextureDescriptorSetDesc() local
Dvk_cache_utils.cpp5570 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in updateExecutableActiveTextures() local
5872 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in UpdatePreCacheActiveTextures() local
5948 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in updateFullActiveTextures() local
Dspv_utils.cpp830 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in AssignTextureBindings() local