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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/graphite/SharedContext.h"
9 
10 #include "include/gpu/graphite/BackendTexture.h"
11 #include "include/gpu/graphite/TextureInfo.h"
12 #include "src/gpu/graphite/Caps.h"
13 #include "src/gpu/graphite/CommandBuffer.h"
14 #include "src/gpu/graphite/GpuWorkSubmission.h"
15 #include "src/gpu/graphite/RendererProvider.h"
16 #include "src/gpu/graphite/ResourceProvider.h"
17 
18 namespace skgpu::graphite {
19 
SharedContext(std::unique_ptr<const Caps> caps,BackendApi backend)20 SharedContext::SharedContext(std::unique_ptr<const Caps> caps, BackendApi backend)
21     : fCaps(std::move(caps))
22     , fBackend(backend)
23     , fProtected(Protected::kNo)
24     , fGlobalCache()
25     , fShaderDictionary() {}
26 
~SharedContext()27 SharedContext::~SharedContext() {
28     // TODO: add disconnect?
29 
30     // TODO: destroyResources instead?
31 }
32 
setRendererProvider(std::unique_ptr<RendererProvider> rendererProvider)33 void SharedContext::setRendererProvider(std::unique_ptr<RendererProvider> rendererProvider) {
34     // Should only be called once and be non-null
35     SkASSERT(rendererProvider && !fRendererProvider);
36     fRendererProvider = std::move(rendererProvider);
37 }
38 
39 } // namespace skgpu::graphite
40