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1 /*
2  * Copyright 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef OBOE_STREAM_BUILDER_H_
18 #define OBOE_STREAM_BUILDER_H_
19 
20 #include "oboe/Definitions.h"
21 #include "oboe/AudioStreamBase.h"
22 #include "oboe/Utilities.h"
23 #include "ResultWithValue.h"
24 
25 namespace oboe {
26 
27     // This depends on AudioStream, so we use forward declaration, it will close and delete the stream
28     struct StreamDeleterFunctor;
29     using ManagedStream = std::unique_ptr<AudioStream, StreamDeleterFunctor>;
30 
31 /**
32  * Factory class for an audio Stream.
33  */
34 class AudioStreamBuilder : public AudioStreamBase {
35 public:
36 
AudioStreamBuilder()37     AudioStreamBuilder() : AudioStreamBase() {}
38 
AudioStreamBuilder(const AudioStreamBase & audioStreamBase)39     AudioStreamBuilder(const AudioStreamBase &audioStreamBase): AudioStreamBase(audioStreamBase) {}
40 
41     /**
42      * Request a specific number of channels.
43      *
44      * Default is kUnspecified. If the value is unspecified then
45      * the application should query for the actual value after the stream is opened.
46      *
47      * As the channel count here may be different from the corresponding channel count of
48      * provided channel mask used in setChannelMask(). The last called will be respected
49      * if this function and setChannelMask() are called.
50      */
setChannelCount(int channelCount)51     AudioStreamBuilder *setChannelCount(int channelCount) {
52         mChannelCount = channelCount;
53         mChannelMask = ChannelMask::Unspecified;
54         return this;
55     }
56 
57     /**
58      * Request a specific channel mask.
59      *
60      * Default is kUnspecified. If the value is unspecified then the application
61      * should query for the actual value after the stream is opened.
62      *
63      * As the corresponding channel count of provided channel mask here may be different
64      * from the channel count used in setChannelCount(). The last called will be respected
65      * if this function and setChannelCount() are called.
66      *
67      * As the setChannelMask API is available on Android 32+, this call will only take effects
68      * on Android 32+.
69      */
setChannelMask(ChannelMask channelMask)70      AudioStreamBuilder *setChannelMask(ChannelMask channelMask) {
71          mChannelMask = channelMask;
72          mChannelCount = getChannelCountFromChannelMask(channelMask);
73          return this;
74      }
75 
76     /**
77      * Request the direction for a stream. The default is Direction::Output.
78      *
79      * @param direction Direction::Output or Direction::Input
80      */
setDirection(Direction direction)81     AudioStreamBuilder *setDirection(Direction direction) {
82         mDirection = direction;
83         return this;
84     }
85 
86     /**
87      * Request a specific sample rate in Hz.
88      *
89      * Default is kUnspecified. If the value is unspecified then
90      * the application should query for the actual value after the stream is opened.
91      *
92      * Technically, this should be called the "frame rate" or "frames per second",
93      * because it refers to the number of complete frames transferred per second.
94      * But it is traditionally called "sample rate". Se we use that term.
95      *
96      */
setSampleRate(int32_t sampleRate)97     AudioStreamBuilder *setSampleRate(int32_t sampleRate) {
98         mSampleRate = sampleRate;
99         return this;
100     }
101 
102     /**
103      * @deprecated use `setFramesPerDataCallback` instead.
104      */
setFramesPerCallback(int framesPerCallback)105     AudioStreamBuilder *setFramesPerCallback(int framesPerCallback) {
106         return setFramesPerDataCallback(framesPerCallback);
107     }
108 
109     /**
110      * Request a specific number of frames for the data callback.
111      *
112      * Default is kUnspecified. If the value is unspecified then
113      * the actual number may vary from callback to callback.
114      *
115      * If an application can handle a varying number of frames then we recommend
116      * leaving this unspecified. This allow the underlying API to optimize
117      * the callbacks. But if your application is, for example, doing FFTs or other block
118      * oriented operations, then call this function to get the sizes you need.
119      *
120      * Calling setFramesPerDataCallback() does not guarantee anything about timing.
121      * This just collects the data into a the number of frames that your app requires.
122      * We encourage leaving this unspecified in most cases.
123      *
124      * If this number is larger than the burst size, some bursts will not receive a callback.
125      * If this number is smaller than the burst size, there may be multiple callbacks in a single
126      * burst.
127      *
128      * @param framesPerCallback
129      * @return pointer to the builder so calls can be chained
130      */
setFramesPerDataCallback(int framesPerCallback)131     AudioStreamBuilder *setFramesPerDataCallback(int framesPerCallback) {
132         mFramesPerCallback = framesPerCallback;
133         return this;
134     }
135 
136     /**
137      * Request a sample data format, for example Format::Float.
138      *
139      * Default is Format::Unspecified. If the value is unspecified then
140      * the application should query for the actual value after the stream is opened.
141      */
setFormat(AudioFormat format)142     AudioStreamBuilder *setFormat(AudioFormat format) {
143         mFormat = format;
144         return this;
145     }
146 
147     /**
148      * Set the requested buffer capacity in frames.
149      * BufferCapacityInFrames is the maximum possible BufferSizeInFrames.
150      *
151      * The final stream capacity may differ. For AAudio it should be at least this big.
152      * For OpenSL ES, it could be smaller.
153      *
154      * Default is kUnspecified.
155      *
156      * @param bufferCapacityInFrames the desired buffer capacity in frames or kUnspecified
157      * @return pointer to the builder so calls can be chained
158      */
setBufferCapacityInFrames(int32_t bufferCapacityInFrames)159     AudioStreamBuilder *setBufferCapacityInFrames(int32_t bufferCapacityInFrames) {
160         mBufferCapacityInFrames = bufferCapacityInFrames;
161         return this;
162     }
163 
164     /**
165      * Get the audio API which will be requested when opening the stream. No guarantees that this is
166      * the API which will actually be used. Query the stream itself to find out the API which is
167      * being used.
168      *
169      * If you do not specify the API, then AAudio will be used if isAAudioRecommended()
170      * returns true. Otherwise OpenSL ES will be used.
171      *
172      * @return the requested audio API
173      */
getAudioApi()174     AudioApi getAudioApi() const { return mAudioApi; }
175 
176     /**
177      * If you leave this unspecified then Oboe will choose the best API
178      * for the device and SDK version at runtime.
179      *
180      * This should almost always be left unspecified, except for debugging purposes.
181      * Specifying AAudio will force Oboe to use AAudio on 8.0, which is extremely risky.
182      * Specifying OpenSLES should mainly be used to test legacy performance/functionality.
183      *
184      * If the caller requests AAudio and it is supported then AAudio will be used.
185      *
186      * @param audioApi Must be AudioApi::Unspecified, AudioApi::OpenSLES or AudioApi::AAudio.
187      * @return pointer to the builder so calls can be chained
188      */
setAudioApi(AudioApi audioApi)189     AudioStreamBuilder *setAudioApi(AudioApi audioApi) {
190         mAudioApi = audioApi;
191         return this;
192     }
193 
194     /**
195      * Is the AAudio API supported on this device?
196      *
197      * AAudio was introduced in the Oreo 8.0 release.
198      *
199      * @return true if supported
200      */
201     static bool isAAudioSupported();
202 
203     /**
204      * Is the AAudio API recommended this device?
205      *
206      * AAudio may be supported but not recommended because of version specific issues.
207      * AAudio is not recommended for Android 8.0 or earlier versions.
208      *
209      * @return true if recommended
210      */
211     static bool isAAudioRecommended();
212 
213     /**
214      * Request a mode for sharing the device.
215      * The requested sharing mode may not be available.
216      * So the application should query for the actual mode after the stream is opened.
217      *
218      * @param sharingMode SharingMode::Shared or SharingMode::Exclusive
219      * @return pointer to the builder so calls can be chained
220      */
setSharingMode(SharingMode sharingMode)221     AudioStreamBuilder *setSharingMode(SharingMode sharingMode) {
222         mSharingMode = sharingMode;
223         return this;
224     }
225 
226     /**
227      * Request a performance level for the stream.
228      * This will determine the latency, the power consumption, and the level of
229      * protection from glitches.
230      *
231      * @param performanceMode for example, PerformanceMode::LowLatency
232      * @return pointer to the builder so calls can be chained
233      */
setPerformanceMode(PerformanceMode performanceMode)234     AudioStreamBuilder *setPerformanceMode(PerformanceMode performanceMode) {
235         mPerformanceMode = performanceMode;
236         return this;
237     }
238 
239 
240     /**
241      * Set the intended use case for an output stream.
242      *
243      * The system will use this information to optimize the behavior of the stream.
244      * This could, for example, affect how volume and focus is handled for the stream.
245      * The usage is ignored for input streams.
246      *
247      * The default, if you do not call this function, is Usage::Media.
248      *
249      * Added in API level 28.
250      *
251      * @param usage the desired usage, eg. Usage::Game
252      */
setUsage(Usage usage)253     AudioStreamBuilder *setUsage(Usage usage) {
254         mUsage = usage;
255         return this;
256     }
257 
258     /**
259      * Set the type of audio data that an output stream will carry.
260      *
261      * The system will use this information to optimize the behavior of the stream.
262      * This could, for example, affect whether a stream is paused when a notification occurs.
263      * The contentType is ignored for input streams.
264      *
265      * The default, if you do not call this function, is ContentType::Music.
266      *
267      * Added in API level 28.
268      *
269      * @param contentType the type of audio data, eg. ContentType::Speech
270      */
setContentType(ContentType contentType)271     AudioStreamBuilder *setContentType(ContentType contentType) {
272         mContentType = contentType;
273         return this;
274     }
275 
276     /**
277      * Set the input (capture) preset for the stream.
278      *
279      * The system will use this information to optimize the behavior of the stream.
280      * This could, for example, affect which microphones are used and how the
281      * recorded data is processed.
282      *
283      * The default, if you do not call this function, is InputPreset::VoiceRecognition.
284      * That is because VoiceRecognition is the preset with the lowest latency
285      * on many platforms.
286      *
287      * Added in API level 28.
288      *
289      * @param inputPreset the desired configuration for recording
290      */
setInputPreset(InputPreset inputPreset)291     AudioStreamBuilder *setInputPreset(InputPreset inputPreset) {
292         mInputPreset = inputPreset;
293         return this;
294     }
295 
296     /** Set the requested session ID.
297      *
298      * The session ID can be used to associate a stream with effects processors.
299      * The effects are controlled using the Android AudioEffect Java API.
300      *
301      * The default, if you do not call this function, is SessionId::None.
302      *
303      * If set to SessionId::Allocate then a session ID will be allocated
304      * when the stream is opened.
305      *
306      * The allocated session ID can be obtained by calling AudioStream::getSessionId()
307      * and then used with this function when opening another stream.
308      * This allows effects to be shared between streams.
309      *
310      * Session IDs from Oboe can be used the Android Java APIs and vice versa.
311      * So a session ID from an Oboe stream can be passed to Java
312      * and effects applied using the Java AudioEffect API.
313      *
314      * Allocated session IDs will always be positive and nonzero.
315      *
316      * Added in API level 28.
317      *
318      * @param sessionId an allocated sessionID or SessionId::Allocate
319      */
setSessionId(SessionId sessionId)320     AudioStreamBuilder *setSessionId(SessionId sessionId) {
321         mSessionId = sessionId;
322         return this;
323     }
324 
325     /**
326      * Request a stream to a specific audio input/output device given an audio device ID.
327      *
328      * In most cases, the primary device will be the appropriate device to use, and the
329      * deviceId can be left kUnspecified.
330      *
331      * The ID could be obtained from the Java AudioManager.
332      * AudioManager.getDevices() returns an array of AudioDeviceInfo,
333      * which contains a getId() method. That ID can be passed to this function.
334      *
335      * It is possible that you may not get the device that you requested.
336      * So if it is important to you, you should call
337      * stream->getDeviceId() after the stream is opened to
338      * verify the actual ID.
339      *
340      * Note that when using OpenSL ES, this will be ignored and the created
341      * stream will have deviceId kUnspecified.
342      *
343      * @param deviceId device identifier or kUnspecified
344      * @return pointer to the builder so calls can be chained
345      */
setDeviceId(int32_t deviceId)346     AudioStreamBuilder *setDeviceId(int32_t deviceId) {
347         mDeviceId = deviceId;
348         return this;
349     }
350 
351     /**
352      * Specifies an object to handle data related callbacks from the underlying API.
353      *
354      * <strong>Important: See AudioStreamCallback for restrictions on what may be called
355      * from the callback methods.</strong>
356      *
357      * We pass a shared_ptr so that the sharedDataCallback object cannot be deleted
358      * before the stream is deleted.
359      *
360      * @param sharedDataCallback
361      * @return pointer to the builder so calls can be chained
362      */
setDataCallback(std::shared_ptr<AudioStreamDataCallback> sharedDataCallback)363     AudioStreamBuilder *setDataCallback(std::shared_ptr<AudioStreamDataCallback> sharedDataCallback) {
364         // Use this raw pointer in the rest of the code to retain backwards compatibility.
365         mDataCallback = sharedDataCallback.get();
366         // Hold a shared_ptr to protect the raw pointer for the lifetime of the stream.
367         mSharedDataCallback = sharedDataCallback;
368         return this;
369     }
370 
371     /**
372     * Pass a raw pointer to a data callback. This is not recommended because the dataCallback
373     * object might get deleted by the app while it is being used.
374     *
375     * @deprecated Call setDataCallback(std::shared_ptr<AudioStreamDataCallback>) instead.
376     * @param dataCallback
377     * @return pointer to the builder so calls can be chained
378     */
setDataCallback(AudioStreamDataCallback * dataCallback)379     AudioStreamBuilder *setDataCallback(AudioStreamDataCallback *dataCallback) {
380         mDataCallback = dataCallback;
381         mSharedDataCallback = nullptr;
382         return this;
383     }
384 
385     /**
386      * Specifies an object to handle error related callbacks from the underlying API.
387      * This can occur when a stream is disconnected because a headset is plugged in or unplugged.
388      * It can also occur if the audio service fails or if an exclusive stream is stolen by
389      * another stream.
390      *
391      * <strong>Important: See AudioStreamCallback for restrictions on what may be called
392      * from the callback methods.</strong>
393      *
394      * <strong>When an error callback occurs, the associated stream must be stopped and closed
395      * in a separate thread.</strong>
396      *
397      * We pass a shared_ptr so that the errorCallback object cannot be deleted before the stream is deleted.
398      * If the stream was created using a shared_ptr then the stream cannot be deleted before the
399      * error callback has finished running.
400      *
401      * @param sharedErrorCallback
402      * @return pointer to the builder so calls can be chained
403      */
setErrorCallback(std::shared_ptr<AudioStreamErrorCallback> sharedErrorCallback)404     AudioStreamBuilder *setErrorCallback(std::shared_ptr<AudioStreamErrorCallback> sharedErrorCallback) {
405         // Use this raw pointer in the rest of the code to retain backwards compatibility.
406         mErrorCallback = sharedErrorCallback.get();
407         // Hold a shared_ptr to protect the raw pointer for the lifetime of the stream.
408         mSharedErrorCallback = sharedErrorCallback;
409         return this;
410     }
411 
412     /**
413     * Pass a raw pointer to an error callback. This is not recommended because the errorCallback
414     * object might get deleted by the app while it is being used.
415     *
416     * @deprecated Call setErrorCallback(std::shared_ptr<AudioStreamErrorCallback>) instead.
417     * @param errorCallback
418     * @return pointer to the builder so calls can be chained
419     */
setErrorCallback(AudioStreamErrorCallback * errorCallback)420     AudioStreamBuilder *setErrorCallback(AudioStreamErrorCallback *errorCallback) {
421         mErrorCallback = errorCallback;
422         mSharedErrorCallback = nullptr;
423         return this;
424     }
425 
426     /**
427      * Specifies an object to handle data or error related callbacks from the underlying API.
428      *
429      * This is the equivalent of calling both setDataCallback() and setErrorCallback().
430      *
431      * <strong>Important: See AudioStreamCallback for restrictions on what may be called
432      * from the callback methods.</strong>
433      *
434      * @deprecated Call setDataCallback(std::shared_ptr<AudioStreamDataCallback>) and
435      *     setErrorCallback(std::shared_ptr<AudioStreamErrorCallback>) instead.
436      * @param streamCallback
437      * @return pointer to the builder so calls can be chained
438      */
setCallback(AudioStreamCallback * streamCallback)439     AudioStreamBuilder *setCallback(AudioStreamCallback *streamCallback) {
440         // Use the same callback object for both, dual inheritance.
441         mDataCallback = streamCallback;
442         mErrorCallback = streamCallback;
443         return this;
444     }
445 
446     /**
447      * If true then Oboe might convert channel counts to achieve optimal results.
448      * On some versions of Android for example, stereo streams could not use a FAST track.
449      * So a mono stream might be used instead and duplicated to two channels.
450      * On some devices, mono streams might be broken, so a stereo stream might be opened
451      * and converted to mono.
452      *
453      * Default is false.
454      */
setChannelConversionAllowed(bool allowed)455     AudioStreamBuilder *setChannelConversionAllowed(bool allowed) {
456         mChannelConversionAllowed = allowed;
457         return this;
458     }
459 
460     /**
461      * If true then Oboe might convert data formats to achieve optimal results.
462      * On some versions of Android, for example, a float stream could not get a
463      * low latency data path. So an I16 stream might be opened and converted to float.
464      *
465      * Default is false.
466      */
setFormatConversionAllowed(bool allowed)467     AudioStreamBuilder *setFormatConversionAllowed(bool allowed) {
468         mFormatConversionAllowed = allowed;
469         return this;
470     }
471 
472     /**
473      * Specify the quality of the sample rate converter in Oboe.
474      *
475      * If set to None then Oboe will not do sample rate conversion. But the underlying APIs might
476      * still do sample rate conversion if you specify a sample rate.
477      * That can prevent you from getting a low latency stream.
478      *
479      * If you do the conversion in Oboe then you might still get a low latency stream.
480      *
481      * Default is SampleRateConversionQuality::None
482      */
setSampleRateConversionQuality(SampleRateConversionQuality quality)483     AudioStreamBuilder *setSampleRateConversionQuality(SampleRateConversionQuality quality) {
484         mSampleRateConversionQuality = quality;
485         return this;
486     }
487 
488     /**
489     * Declare the name of the package creating the stream.
490     *
491     * This is usually {@code Context#getPackageName()}.
492     *
493     * The default, if you do not call this function, is a random package in the calling uid.
494     * The vast majority of apps have only one package per calling UID.
495     * If an invalid package name is set, input streams may not be given permission to
496     * record when started.
497     *
498     * The package name is usually the applicationId in your app's build.gradle file.
499     *
500     * Available since API level 31.
501     *
502     * @param packageName packageName of the calling app.
503     */
setPackageName(std::string packageName)504     AudioStreamBuilder *setPackageName(std::string packageName) {
505         mPackageName = packageName;
506         return this;
507     }
508 
509     /**
510     * Declare the attribution tag of the context creating the stream.
511     *
512     * This is usually {@code Context#getAttributionTag()}.
513     *
514     * The default, if you do not call this function, is null.
515     *
516     * Available since API level 31.
517     *
518     * @param attributionTag attributionTag of the calling context.
519     */
setAttributionTag(std::string attributionTag)520     AudioStreamBuilder *setAttributionTag(std::string attributionTag) {
521         mAttributionTag = attributionTag;
522         return this;
523     }
524 
525     /**
526      * @return true if AAudio will be used based on the current settings.
527      */
willUseAAudio()528     bool willUseAAudio() const {
529         return (mAudioApi == AudioApi::AAudio && isAAudioSupported())
530                 || (mAudioApi == AudioApi::Unspecified && isAAudioRecommended());
531     }
532 
533     /**
534      * Create and open a stream object based on the current settings.
535      *
536      * The caller owns the pointer to the AudioStream object
537      * and must delete it when finished.
538      *
539      * @deprecated Use openStream(std::shared_ptr<oboe::AudioStream> &stream) instead.
540      * @param stream pointer to a variable to receive the stream address
541      * @return OBOE_OK if successful or a negative error code
542      */
543     Result openStream(AudioStream **stream);
544 
545     /**
546      * Create and open a stream object based on the current settings.
547      *
548      * The caller shares the pointer to the AudioStream object.
549      * The shared_ptr is used internally by Oboe to prevent the stream from being
550      * deleted while it is being used by callbacks.
551      *
552      * @param stream reference to a shared_ptr to receive the stream address
553      * @return OBOE_OK if successful or a negative error code
554      */
555     Result openStream(std::shared_ptr<oboe::AudioStream> &stream);
556 
557     /**
558      * Create and open a ManagedStream object based on the current builder state.
559      *
560      * The caller must create a unique ptr, and pass by reference so it can be
561      * modified to point to an opened stream. The caller owns the unique ptr,
562      * and it will be automatically closed and deleted when going out of scope.
563      *
564      * @deprecated Use openStream(std::shared_ptr<oboe::AudioStream> &stream) instead.
565      * @param stream Reference to the ManagedStream (uniqueptr) used to keep track of stream
566      * @return OBOE_OK if successful or a negative error code.
567      */
568     Result openManagedStream(ManagedStream &stream);
569 
570 private:
571 
572     /**
573      * @param other
574      * @return true if channels, format and sample rate match
575      */
576     bool isCompatible(AudioStreamBase &other);
577 
578     /**
579      * Create an AudioStream object. The AudioStream must be opened before use.
580      *
581      * The caller owns the pointer.
582      *
583      * @return pointer to an AudioStream object or nullptr.
584      */
585     oboe::AudioStream *build();
586 
587     AudioApi       mAudioApi = AudioApi::Unspecified;
588 };
589 
590 } // namespace oboe
591 
592 #endif /* OBOE_STREAM_BUILDER_H_ */
593