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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
9 
10 #include "include/core/SkM44.h"
11 #include "include/core/SkMatrix.h"
12 #include "src/core/SkMatrixPriv.h"
13 
setSkMatrix(UniformHandle u,const SkMatrix & matrix) const14 void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
15     float mt[] = {
16         matrix.get(SkMatrix::kMScaleX),
17         matrix.get(SkMatrix::kMSkewY),
18         matrix.get(SkMatrix::kMPersp0),
19         matrix.get(SkMatrix::kMSkewX),
20         matrix.get(SkMatrix::kMScaleY),
21         matrix.get(SkMatrix::kMPersp1),
22         matrix.get(SkMatrix::kMTransX),
23         matrix.get(SkMatrix::kMTransY),
24         matrix.get(SkMatrix::kMPersp2),
25     };
26     this->setMatrix3f(u, mt);
27 }
28 
setSkM44(UniformHandle u,const SkM44 & matrix) const29 void GrGLSLProgramDataManager::setSkM44(UniformHandle u, const SkM44& matrix) const {
30     this->setMatrix4f(u, SkMatrixPriv::M44ColMajor(matrix));
31 }
32 
setRuntimeEffectUniforms(SkSpan<const SkRuntimeEffect::Uniform> uniforms,SkSpan<const UniformHandle> handles,SkSpan<const Specialized> specialized,const void * src) const33 void GrGLSLProgramDataManager::setRuntimeEffectUniforms(
34         SkSpan<const SkRuntimeEffect::Uniform> uniforms,
35         SkSpan<const UniformHandle> handles,
36         SkSpan<const Specialized> specialized,
37         const void* src) const {
38     SkASSERT(uniforms.empty() || src);
39     SkASSERT(specialized.empty() || specialized.size() == uniforms.size());
40     SkASSERT(!specialized.empty() || handles.size() == uniforms.size());
41 
42     using Type = SkRuntimeEffect::Uniform::Type;
43     size_t handleIdx = 0;
44     for (size_t uniformIdx = 0; uniformIdx < uniforms.size(); ++uniformIdx) {
45         const auto& u = uniforms[uniformIdx];
46         auto floatData = [=] { return SkTAddOffset<const float>(src, u.offset); };
47         auto intData   = [=] { return SkTAddOffset<const int  >(src, u.offset); };
48         if (!specialized.empty() && specialized[uniformIdx] == Specialized::kYes) {
49             continue;
50         }
51         const auto h = handles[handleIdx++];
52         switch (u.type) {
53             case Type::kFloat:  this->set1fv(h, u.count, floatData()); break;
54             case Type::kFloat2: this->set2fv(h, u.count, floatData()); break;
55             case Type::kFloat3: this->set3fv(h, u.count, floatData()); break;
56             case Type::kFloat4: this->set4fv(h, u.count, floatData()); break;
57 
58             case Type::kFloat2x2: this->setMatrix2fv(h, u.count, floatData()); break;
59             case Type::kFloat3x3: this->setMatrix3fv(h, u.count, floatData()); break;
60             case Type::kFloat4x4: this->setMatrix4fv(h, u.count, floatData()); break;
61 
62             case Type::kInt:  this->set1iv(h, u.count, intData()); break;
63             case Type::kInt2: this->set2iv(h, u.count, intData()); break;
64             case Type::kInt3: this->set3iv(h, u.count, intData()); break;
65             case Type::kInt4: this->set4iv(h, u.count, intData()); break;
66 
67             default:
68                 SkDEBUGFAIL("Unsupported uniform type");
69                 break;
70         }
71     }
72     SkASSERT(handleIdx == handles.size());
73 }
74