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1 /* Copyright 2015 The TensorFlow Authors. All Rights Reserved.
2 
3 Licensed under the Apache License, Version 2.0 (the "License");
4 you may not use this file except in compliance with the License.
5 You may obtain a copy of the License at
6 
7     http://www.apache.org/licenses/LICENSE-2.0
8 
9 Unless required by applicable law or agreed to in writing, software
10 distributed under the License is distributed on an "AS IS" BASIS,
11 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 See the License for the specific language governing permissions and
13 limitations under the License.
14 ==============================================================================*/
15 
16 #ifndef TENSORFLOW_FRAMEWORK_RESOURCE_HANDLE_H_
17 #define TENSORFLOW_FRAMEWORK_RESOURCE_HANDLE_H_
18 
19 #include <string>
20 
21 #include "tensorflow/core/framework/resource_base.h"
22 #include "tensorflow/core/framework/tensor_shape.h"
23 #include "tensorflow/core/framework/type_index.h"
24 #include "tensorflow/core/framework/types.pb.h"
25 #include "tensorflow/core/platform/casts.h"
26 #include "tensorflow/core/platform/intrusive_ptr.h"
27 #include "tensorflow/core/platform/statusor.h"
28 #include "tensorflow/core/platform/tensor_coding.h"
29 #include "tensorflow/core/platform/types.h"
30 #include "tensorflow/core/util/managed_stack_trace.h"
31 
32 namespace tensorflow {
33 
34 class ResourceHandleProto;
35 
36 // Class representing a handle to a tensorflow resource. Handles are
37 // not valid across executions, but can be serialized back and forth from within
38 // a single run (except for those created from MakeRefCountingHandle i.e. whose
39 // resource_ field is not empty).
40 //
41 // This is the native C++ class equivalent of ResourceHandleProto.  They are
42 // separate so that kernels do not need to depend on protos.
43 class ResourceHandle {
44  public:
45   ResourceHandle();
46   ResourceHandle(const ResourceHandleProto& proto);
47   ~ResourceHandle();
48 
49   // Use this factory method if the `proto` comes from user controlled input, to
50   // prevent a denial of service.
51   static Status BuildResourceHandle(const ResourceHandleProto& proto,
52                                     ResourceHandle* out);
53 
54   // Unique name for the device containing the resource.
device()55   const std::string& device() const { return device_; }
56 
set_device(const std::string & device)57   void set_device(const std::string& device) { device_ = device; }
58 
59   // Container in which this resource is placed.
container()60   const std::string& container() const { return container_; }
set_container(const std::string & container)61   void set_container(const std::string& container) { container_ = container; }
62 
63   // Unique name of this resource.
name()64   const std::string& name() const { return name_; }
set_name(const std::string & name)65   void set_name(const std::string& name) { name_ = name; }
66 
67   // Hash code for the type of the resource. Is only valid in the same device
68   // and in the same execution.
hash_code()69   uint64 hash_code() const { return hash_code_; }
set_hash_code(uint64 hash_code)70   void set_hash_code(uint64 hash_code) { hash_code_ = hash_code; }
71 
72   // For debug-only, the name of the type pointed to by this handle, if
73   // available.
maybe_type_name()74   const std::string& maybe_type_name() const { return maybe_type_name_; }
set_maybe_type_name(const std::string & value)75   void set_maybe_type_name(const std::string& value) {
76     maybe_type_name_ = value;
77   }
78 
79   // Data types and shapes for the underlying resource.
dtypes_and_shapes()80   std::vector<DtypeAndPartialTensorShape> dtypes_and_shapes() const {
81     return dtypes_and_shapes_;
82   }
set_dtypes_and_shapes(const std::vector<DtypeAndPartialTensorShape> & dtypes_and_shapes)83   void set_dtypes_and_shapes(
84       const std::vector<DtypeAndPartialTensorShape>& dtypes_and_shapes) {
85     dtypes_and_shapes_ = dtypes_and_shapes;
86   }
87 
set_definition_stack_trace(const absl::optional<ManagedStackTrace> & definition_stack_trace)88   void set_definition_stack_trace(
89       const absl::optional<ManagedStackTrace>& definition_stack_trace) {
90     definition_stack_trace_ = definition_stack_trace;
91   }
92 
definition_stack_trace()93   const absl::optional<ManagedStackTrace>& definition_stack_trace() const {
94     return definition_stack_trace_;
95   }
96 
97   // Conversion to and from ResourceHandleProto
98   void AsProto(ResourceHandleProto* proto) const;
99   Status FromProto(const ResourceHandleProto& proto);
100 
101   // Serialization via ResourceHandleProto
102   std::string SerializeAsString() const;
103   bool ParseFromString(const std::string& s);
104 
105   std::string DebugString() const;
106 
107   std::string SummarizeValue() const;
108 
109   // GUID for anonymous resources. Resources with this shared_name will have
110   // their shared_name replaced with a GUID at creation time
111   static constexpr const char* ANONYMOUS_NAME =
112       "cd2c89b7-88b7-44c8-ad83-06c2a9158347";
113 
114   // Creates a `ResourceHandle` that holds a pointer to a resource and takes
115   // ownership of it. Normally a `ResourceHandle` only contains the name (and
116   // some other metadata) of the resource. When created via this function,
117   // the handle will own the resource, in the sense that it will destroy the
118   // resource automatically when the resource is no longer needed. It does this
119   // via automatic ref-counting on the resource: when the handle is copied, it
120   // will call `Ref` on the resource (remember that all resources inherit from
121   // `ResourceBase` which inherits from `RefCounted`), and when the handle is
122   // destroyed, it will call `Unref` on the resource. When the last handle goes
123   // out of scope, the resource's ref-count will go down to zero and the
124   // resource will be destroyed. When calling this function, the `resource`
125   // argument should have a ref-count of one (which is the case when the
126   // resource is newly created).
127   //
128   // For those familiar with `ResourceMgr`, when you create a handle by the
129   // `MakeResourceHandle` function in resource_mgr.h, the handle doesn't hold a
130   // strong reference to the resource, and the resource is owned by the
131   // resource manager whose strong reference must be manually deleted by
132   // calling `ResourceMgr::Delete`. In contrast, a handle created by this
133   // function holds a strong reference to the resource. The resource manager
134   // does not hold a strong reference to the resource.
135   template <typename T>
136   static ResourceHandle MakeRefCountingHandle(
137       T* resource, const string& device_name,
138       const std::vector<DtypeAndPartialTensorShape>& dtypes_and_shapes = {},
139       const absl::optional<ManagedStackTrace>& definition_stack_trace = {}) {
140     return MakeRefCountingHandle(resource, device_name, TypeIndex::Make<T>(),
141                                  dtypes_and_shapes, definition_stack_trace);
142   }
143 
144   static ResourceHandle MakeRefCountingHandle(
145       ResourceBase* resource, const string& device_name,
146       const TypeIndex& type_index,
147       const std::vector<DtypeAndPartialTensorShape>& dtypes_and_shapes = {},
148       const absl::optional<ManagedStackTrace>& definition_stack_trace = {});
149 
150   // Pointer to the resource.
resource()151   const core::IntrusivePtr<ResourceBase>& resource() const { return resource_; }
152 
153   // Gets the resource pointer in `handle` as `T*`, or an error if the actual
154   // resource type is not `T`.
155   template <typename T>
GetResource()156   StatusOr<T*> GetResource() const {
157     TF_RETURN_IF_ERROR(ValidateType<T>());
158     return down_cast<T*>(resource_.get());
159   }
160 
161   // Returns True if the resource handle is ref-counting.
162   // See MakeRefCountingHandle.
IsRefCounting()163   bool IsRefCounting() const { return resource_.get() != nullptr; }
164 
165   // Validates that the resource type in `handle` is `T`.
166   template <typename T>
ValidateType()167   Status ValidateType() const {
168     return ValidateType(TypeIndex::Make<T>());
169   }
170 
171   Status ValidateType(const TypeIndex& type_index) const;
172 
173   // Generates unique IDs (e.g. for names of anonymous variables)
174   static int64_t GenerateUniqueId();
175 
176  private:
177   std::string device_;
178   std::string container_;
179   std::string name_;
180   uint64 hash_code_ = 0;
181   std::string maybe_type_name_;
182   std::vector<DtypeAndPartialTensorShape> dtypes_and_shapes_;
183   absl::optional<ManagedStackTrace> definition_stack_trace_;
184   // A smart pointer to the actual resource. When this field is not empty, the
185   // handle is in a "ref-counting" mode, owning the resource; otherwise it's in
186   // a "weak-ref" mode, only containing the name of the resource (conceptually a
187   // weak reference).
188   core::IntrusivePtr<ResourceBase> resource_;
189   static std::atomic<int64_t> current_id_;
190 };
191 
192 // For backwards compatibility for when this was a proto
193 std::string ProtoDebugString(const ResourceHandle& handle);
194 
195 // Encodes a list of ResourceHandle protos in the given StringListEncoder.
196 void EncodeResourceHandleList(const ResourceHandle* p, int64_t n,
197                               std::unique_ptr<port::StringListEncoder> e);
198 
199 // Decodes a list of ResourceHandle protos from the given StringListDecoder.
200 bool DecodeResourceHandleList(std::unique_ptr<port::StringListDecoder> d,
201                               ResourceHandle* ps, int64_t n);
202 
203 }  // namespace tensorflow
204 
205 #endif  // TENSORFLOW_FRAMEWORK_RESOURCE_HANDLE_H_
206