Searched defs:setupShaderInputs (Results 1 – 2 of 2) sorted by relevance
| /external/deqp/modules/gles3/functional/ |
| D | es3fVertexTextureTests.cpp | 733 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::Vertex2DTextureCase 1068 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::VertexCubeTextureCase 1408 void Vertex2DArrayTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::Vertex2DArrayTextureCase 1751 void Vertex3DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::Vertex3DTextureCase
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| /external/deqp/modules/gles2/functional/ |
| D | es2fVertexTextureTests.cpp | 633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles2::Functional::Vertex2DTextureCase 970 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles2::Functional::VertexCubeTextureCase
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