| /external/deqp/external/openglcts/modules/common/ | 
| D | glcShaderFunctionTests.cpp | 106 void ShaderFunctionCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords)  in setupUniforms()  function in deqp::ShaderFunctionCase115 										  ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms,  in createStructCase()
 
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| D | glcShaderStructTests.cpp | 120 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords)  in setupUniforms()  function in deqp::ShaderStructCase129 										  ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms,  in createStructCase()
 
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| D | glcShaderLoopTests.cpp | 211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords)  in setupUniforms()  function in deqp::ShaderLoopCase
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| D | glcShaderIndexingTests.cpp | 191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords)  in setupUniforms()  function in deqp::ShaderIndexingCase
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| D | glcShaderRenderCase.cpp | 528 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords)  in setupUniforms()  function in deqp::ShaderRenderCase
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| /external/deqp/modules/gles2/functional/ | 
| D | es2fShaderFunctionTests.cpp | 87 void ShaderFunctionCase::setupUniforms (int programID, const tcu::Vec4& constCoords)  in setupUniforms()  function in deqp::gles2::Functional::ShaderFunctionCase94 …ar* description, bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, cons…  in createStructCase()
 
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| D | es2fShaderStructTests.cpp | 149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)  in setupUniforms()  function in deqp::gles2::Functional::ShaderStructCase156 … bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, cons…  in createStructCase()
 
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| D | es2fShaderDiscardTests.cpp | 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)  in setupUniforms()  function in deqp::gles2::Functional::ShaderDiscardCase
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| D | es2fShaderLoopTests.cpp | 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)  in setupUniforms()  function in deqp::gles2::Functional::ShaderLoopCase
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| D | es2fShaderTextureFunctionTests.cpp | 534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&)  in setupUniforms()  function in deqp::gles2::Functional::ShaderTextureFunctionCase
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| D | es2fShaderIndexingTests.cpp | 203 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)  in setupUniforms()  function in deqp::gles2::Functional::ShaderIndexingCase
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| D | es2fShaderMatrixTests.cpp | 1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords)  in setupUniforms()  function in deqp::gles2::Functional::ShaderMatrixCase
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| /external/deqp/modules/gles3/functional/ | 
| D | es3fShaderFunctionTests.cpp | 96 void ShaderFunctionCase::setupUniforms (int programID, const tcu::Vec4& constCoords)  in setupUniforms()  function in deqp::gles3::Functional::ShaderFunctionCase103 …ol isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, cons…  in createStructCase()
 
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| D | es3fShaderStructTests.cpp | 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords)  in setupUniforms()  function in deqp::gles3::Functional::ShaderStructCase118 …ol isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, cons…  in createStructCase()
 
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| D | es3fShaderDiscardTests.cpp | 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)  in setupUniforms()  function in deqp::gles3::Functional::ShaderDiscardCase
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| D | es3fShaderLoopTests.cpp | 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords)  in setupUniforms()  function in deqp::gles3::Functional::ShaderLoopCase
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| D | es3fShaderIndexingTests.cpp | 169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)  in setupUniforms()  function in deqp::gles3::Functional::ShaderIndexingCase
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| D | es3fShaderMatrixTests.cpp | 1744 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords)  in setupUniforms()  function in deqp::gles3::Functional::ShaderMatrixCase
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| D | es3fShaderTextureFunctionTests.cpp | 946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&)  in setupUniforms()  function in deqp::gles3::Functional::ShaderTextureFunctionCase
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| /external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ | 
| D | esextcTextureShadowLodFunctionsTest.cpp | 921 void TextureShadowLodTestCase::setupUniforms(deUint32 programID, const tcu::Vec4&)  in setupUniforms()  function in deqp::Functional::TextureShadowLodTestCase
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| /external/deqp/modules/glshared/ | 
| D | glsShaderRenderCase.cpp | 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords)  in setupUniforms()  function in deqp::gls::ShaderRenderCase
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ | 
| D | vktShaderRenderTextureFunctionTests.cpp | 855 void ShaderTextureFunctionInstance::setupUniforms (const tcu::Vec4&)  in setupUniforms()  function in vkt::sr::__anoneed0fe200111::ShaderTextureFunctionInstance1531 void TextureQueryInstance::setupUniforms (const tcu::Vec4&)  in setupUniforms()  function in vkt::sr::__anoneed0fe200111::TextureQueryInstance
 1807 void TextureSizeInstance::setupUniforms (const tcu::Vec4& constCoords)  in setupUniforms()  function in vkt::sr::__anoneed0fe200111::TextureSizeInstance
 
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| D | vktShaderRenderMatrixTests.cpp | 1571 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&)  in setupUniforms()  function in vkt::sr::__anon826d2b3e0111::ShaderMatrixInstance
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| D | vktShaderRender.cpp | 849 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords)  in setupUniforms()  function in vkt::sr::ShaderRenderCaseInstance
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| D | vktShaderRenderTextureGatherTests.cpp | 1426 void TextureGatherInstance::setupUniforms (const tcu::Vec4&)  in setupUniforms()  function in vkt::sr::__anonf02e4b750111::TextureGatherInstance
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