Home
last modified time | relevance | path

Searched defs:shader (Results 1 – 23 of 23) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp188 bool ProgramData::attachShader(GLuint shader, GLenum shaderType) { in attachShader()
203 bool ProgramData::detachShader(GLuint shader) { in detachShader()
485 bool GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader()
503 bool GLSharedGroup::detachShader(GLuint program, GLuint shader) { in detachShader()
508 bool GLSharedGroup::detachShaderLocked(GLuint program, GLuint shader) { in detachShaderLocked()
539 ShaderData* shader = findObjectOrDefault(m_shaders, shaderId); in setProgramIndexInfo() local
672 bool GLSharedGroup::isShader(GLuint shader) { in isShader()
681 bool GLSharedGroup::addShaderData(GLuint shader, GLenum shaderType) { in addShaderData()
696 ShaderData* GLSharedGroup::getShaderData(GLuint shader) { in getShaderData()
703 void GLSharedGroup::unrefShaderData(GLuint shader) { in unrefShaderData()
/device/generic/vulkan-cereal/stream-servers/gl/glsnapshot/
DGLSnapshot.cpp104 GLuint GLSnapshotState::createShader(GLuint shader, GLenum shaderType) { in createShader()
119 void GLSnapshotState::shaderString(GLuint shader, const GLchar* string) { in shaderString()
/device/generic/vulkan-cereal/stream-servers/tests/
DGLSnapshotTestStateUtils.cpp51 GLuint shader = gl->glCreateShader(shaderType); in loadAndCompileShader() local
DShaderUtils.cpp47 GLuint shader = gl->glCreateShader(shaderType); in compileShader() local
/device/google/cuttlefish/host/libs/graphics_detector/
Dgles.cpp139 GLuint shader = glCreateShader(shader_type); in CreateShader() local
/device/generic/vulkan-cereal/stream-servers/gl/gles2_dec/
DGLESv2Decoder.cpp718 GLuint shader = ctx->glCreateShader(shaderType); in s_glCreateShader() local
798 void GLESv2Decoder::s_glDeleteShader(void* self, GLuint shader) { in s_glDeleteShader()
902 void GLESv2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len) in s_glShaderString()
913 void GLESv2Decoder::s_glAttachShader(void* self, GLuint program, GLuint shader) { in s_glAttachShader()
985 void GLESv2Decoder::s_glDetachShader(void* self, GLuint program, GLuint shader) { in s_glDetachShader()
990 GLboolean GLESv2Decoder::s_glIsShader(void* self, GLuint shader) { in s_glIsShader()
/device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLES_V2/
DProgramData.h48 ShaderParser* shader = nullptr; member
DGLESv2Imp.cpp448 static void s_attachShader(GLEScontext* ctx, GLuint program, GLuint shader, in s_attachShader()
455 static void s_detachShader(GLEScontext* ctx, GLuint program, GLuint shader) { in s_detachShader()
500 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){ in glAttachShader()
890 GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader){ in glCompileShader()
1464 GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader){ in glDeleteShader()
1505 GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader){ in glDetachShader()
2764 GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params){ in glGetShaderiv()
2801 GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GL… in glGetShaderInfoLog()
2865 GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLc… in glGetShaderSource()
3196 GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader){ in glIsShader()
[all …]
DProgramData.cpp699 bool ProgramData::attachShader(GLuint shader, ShaderParser* shaderData, in attachShader()
717 bool ProgramData::detachShader(GLuint shader) { in detachShader()
/device/generic/vulkan-cereal/stream-servers/gl/
DTextureDraw.cpp38 GLuint shader = s_gles2.glCreateShader(shaderType); in createShader() local
DTextureResize.cpp166 GLuint shader = s_gles2.glCreateShader(type); in createShader() local
/device/generic/goldfish/camera/
Dabc3d.cpp318 const GLuint shader = glCreateShader(type); in compile() local
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_entry.cpp461 void glAttachShader(GLuint program, GLuint shader) in glAttachShader()
575 void glCompileShader(GLuint shader) in glCompileShader()
652 void glDeleteShader(GLuint shader) in glDeleteShader()
683 void glDetachShader(GLuint program, GLuint shader) in glDetachShader()
870 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv()
876 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetShaderInfoLog()
889 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) in glGetShaderSource()
986 GLboolean glIsShader(GLuint shader) in glIsShader()
1058 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) in glShaderSource()
1710 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) in glShaderString()
DGL2Encoder.cpp1880 void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *s… in s_glShaderSource()
2014 #define VALIDATE_SHADER_NAME(shader) \ argument
2067 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); in s_glCreateShader() local
2086 void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderSource()
2112 void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderInfoLog()
2130 void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) in s_glDeleteShader()
2146 void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) in s_glAttachShader()
2163 void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) in s_glDetachShader()
5531 void GL2Encoder::s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params) { in s_glGetShaderiv()
6362 void GL2Encoder::s_glCompileShader(void* self, GLuint shader) { in s_glCompileShader()
Dgl2_enc.cpp53 void glAttachShader_enc(void *self , GLuint program, GLuint shader) in glAttachShader_enc()
630 void glCompileShader_enc(void *self , GLuint shader) in glCompileShader_enc()
1037 void glDeleteShader_enc(void *self , GLuint shader) in glDeleteShader_enc()
1176 void glDetachShader_enc(void *self , GLuint program, GLuint shader) in glDetachShader_enc()
2272 void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params) in glGetShaderiv_enc()
2314 void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* i… in glGetShaderInfoLog_enc()
2408 void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* so… in glGetShaderSource_enc()
2991 GLboolean glIsShader_enc(void *self , GLuint shader) in glIsShader_enc()
5310 void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len) in glShaderString_enc()
/device/generic/vulkan-cereal/stream-servers/vulkan/emulated_textures/
DCompressedImageInfo.cpp691 const ShaderData* shader = getDecompressionShader(mCompressedFormat, mImageType); in initializeDecompressionPipeline() local
/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv3.cpp443 static void glShaderString(GLuint shader, const GLchar* string, GLsizei) { in glShaderString()
/device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLcommon/
DGLEScontext.cpp2705 GLuint shader = gl.glCreateShader(shaderType); in compileAndValidateCoreShader() local
/device/generic/goldfish-opengl/system/vulkan_enc/
Dfunc_table.cpp6728 static VkResult entry_vkCompileDeferredNV(VkDevice device, VkPipeline pipeline, uint32_t shader) { in entry_vkCompileDeferredNV()
6737 uint32_t shader) { in dynCheck_entry_vkCompileDeferredNV()
10793 static void entry_vkDestroyShaderEXT(VkDevice device, VkShaderEXT shader, in entry_vkDestroyShaderEXT()
10799 static void dynCheck_entry_vkDestroyShaderEXT(VkDevice device, VkShaderEXT shader, in dynCheck_entry_vkDestroyShaderEXT()
10809 static VkResult entry_vkGetShaderBinaryDataEXT(VkDevice device, VkShaderEXT shader, in entry_vkGetShaderBinaryDataEXT()
10818 static VkResult dynCheck_entry_vkGetShaderBinaryDataEXT(VkDevice device, VkShaderEXT shader, in dynCheck_entry_vkGetShaderBinaryDataEXT()
DVkEncoder.cpp52633 VkResult VkEncoder::vkCompileDeferredNV(VkDevice device, VkPipeline pipeline, uint32_t shader, in vkCompileDeferredNV()
73866 void VkEncoder::vkDestroyShaderEXT(VkDevice device, VkShaderEXT shader, in vkDestroyShaderEXT()
73983 VkResult VkEncoder::vkGetShaderBinaryDataEXT(VkDevice device, VkShaderEXT shader, size_t* pDataSize, in vkGetShaderBinaryDataEXT()
/device/generic/vulkan-cereal/stream-servers/vulkan/
DVkDecoderSnapshot.cpp3672 VkPipeline pipeline, uint32_t shader) { in vkCompileDeferredNV()
5179 android::base::BumpPool* pool, VkDevice device, VkShaderEXT shader, in vkDestroyShaderEXT()
5185 VkDevice device, VkShaderEXT shader, size_t* pDataSize, in vkGetShaderBinaryDataEXT()
9739 VkDevice device, VkPipeline pipeline, uint32_t shader) { in vkCompileDeferredNV()
11572 VkDevice device, VkShaderEXT shader, in vkDestroyShaderEXT()
11581 VkResult input_result, VkDevice device, VkShaderEXT shader, size_t* pDataSize, void* pData) { in vkGetShaderBinaryDataEXT()
DVkDecoder.cpp28363 uint32_t shader; in decode() local
39352 VkShaderEXT shader; in decode() local
39402 VkShaderEXT shader; in decode() local
/device/google/cuttlefish/host/libs/graphics_detector/include/vulkan/
Dvulkan_funcs.hpp12664 … Device::compileDeferredNV( VULKAN_HPP_NAMESPACE::Pipeline pipeline, uint32_t shader, Dispatch con… in compileDeferredNV()
12671 … Device::compileDeferredNV( VULKAN_HPP_NAMESPACE::Pipeline pipeline, uint32_t shader, Dispatch con… in compileDeferredNV()