| /frameworks/native/libs/shaders/ |
| D | shaders.cpp | 36 void generateXYZTransforms(std::string& shader) { in generateXYZTransforms() 57 void generateLuminanceScalesForOOTF(ui::Dataspace inputDataspace, std::string& shader) { in generateLuminanceScalesForOOTF() 82 std::string& shader) { in generateLuminanceNormalizationForOOTF() 145 std::string& shader) { in generateOOTF() 168 void generateOETF(std::string& shader) { in generateOETF() 178 bool needsCustomOETF, std::string& shader) { in generateEffectiveOOTF()
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| /frameworks/native/opengl/tools/glgen/stubs/gles11/ |
| D | glGetShaderSource.java | 4 int shader, in glGetShaderSource() 16 int shader, in glGetShaderSource() 25 int shader in glGetShaderSource()
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| D | glGetShaderSource.cpp | 4 …(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, … in android_glGetShaderSource__II_3II_3BI() 69 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) { in android_glGetShaderSource__IILjava_nio_IntBuffer_2B() 92 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderSource()
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| D | glGetShaderInfoLog.java | 5 int shader in glGetShaderInfoLog()
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| D | glShaderSource.java | 4 int shader, in glShaderSource()
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| D | glGetProgramPipelineInfoLog.cpp | 4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramPipelineInfoLog()
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| D | glGetProgramInfoLog.cpp | 4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramInfoLog()
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| D | glShaderSource.cpp | 6 (JNIEnv *_env, jobject _this, jint shader, jstring string) { in android_glShaderSource()
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| D | glGetShaderInfoLog.cpp | 4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderInfoLog()
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| /frameworks/base/libs/hwui/tests/unit/ |
| D | ShaderCacheTests.cpp | 169 inline bool checkShader(const sk_sp<SkData>& shader, const char* program) { in checkShader() 174 inline bool checkShader(const sk_sp<SkData>& shader, const std::string& program) { in checkShader() 179 bool checkShader(const sk_sp<SkData>& shader, std::vector<T>& program) { in checkShader() 184 void setShader(sk_sp<SkData>& shader, const char* program) { in setShader() 188 void setShader(sk_sp<SkData>& shader, const std::string& program) { in setShader() 193 void setShader(sk_sp<SkData>& shader, std::vector<T>& buffer) { in setShader()
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| /frameworks/native/libs/tonemap/tests/ |
| D | tonemap_test.cpp | 65 const auto shader = in TEST_F() local 77 const auto shader = in TEST_F() local
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| /frameworks/base/libs/hwui/jni/ |
| D | Shader.cpp | 63 static void Shader_safeUnref(SkShader* shader) { in Shader_safeUnref() 100 sk_sp<SkShader> shader; in createBitmapShaderHelper() local 164 sk_sp<SkShader> shader(SkGradientShader::MakeLinear(pts, &colors[0], in LinearGradient_create() local 206 sk_sp<SkShader> shader = SkGradientShader::MakeTwoPointConical(start, startRadius, end, in RadialGradient_create() local 232 sk_sp<SkShader> shader = SkGradientShader::MakeSweep(x, y, &colors[0], in SweepGradient_create() local 256 SkShader* shader; in ComposeShader_create() local 292 sk_sp<SkShader> shader = builder->makeShader(matrix); in RuntimeShader_create() local 402 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in RuntimeShader_updateShader() local
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| /frameworks/rs/driver/ |
| D | rsdProgram.cpp | 40 const char* shader, size_t shaderLen, in rsdProgramVertexInit() 87 const char* shader, size_t shaderLen, in rsdProgramFragmentInit()
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| /frameworks/base/libs/hwui/utils/ |
| D | PaintUtils.h | 49 static bool isBlendedShader(const SkShader* shader) { return shader && !shader->isOpaque(); } in isBlendedShader()
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| /frameworks/base/graphics/java/android/graphics/ |
| D | RuntimeShader.java | 270 public RuntimeShader(@NonNull String shader) { in RuntimeShader() 493 public void setInputShader(@NonNull String shaderName, @NonNull Shader shader) { in setInputShader() 514 public void setInputBuffer(@NonNull String shaderName, @NonNull BitmapShader shader) { in setInputBuffer() 554 long shaderBuilder, String shaderName, long shader); in nativeUpdateShader()
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| D | RenderEffect.java | 289 public static RenderEffect createShaderEffect(@NonNull Shader shader) { in createShaderEffect() 302 public static RenderEffect createRuntimeShaderEffect( in createRuntimeShaderEffect() 336 private static native long nativeCreateShaderEffect(long shader); in nativeCreateShaderEffect()
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| /frameworks/native/libs/renderengine/skia/filters/ |
| D | LinearEffect.cpp | 44 sk_sp<SkShader> shader, const shaders::LinearEffect& linearEffect, in createLinearEffectShader()
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| /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
| D | Alpha8BitmapActivity.java | 56 BitmapShader shader = new BitmapShader(texture, in BitmapsView() local
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| /frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
| D | OpenGLUtils.java | 41 final int shader = GLES20.glCreateShader(type); in loadShader() local
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| /frameworks/av/media/libstagefright/renderfright/gl/filters/ |
| D | GenericProgram.cpp | 66 const GLuint shader = glCreateShader(type); in compileShader() local
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| /frameworks/native/libs/renderengine/gl/filters/ |
| D | GenericProgram.cpp | 66 const GLuint shader = glCreateShader(type); in compileShader() local
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| D | BlurFilter.cpp | 247 string shader = R"SHADER(#version 300 es in getMixFragShader() local
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| /frameworks/opt/chips/src/com/android/ex/chips/ |
| D | CircularImageView.java | 98 BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, in drawBitmapWithCircleOnCanvas() local
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| /frameworks/av/media/libstagefright/renderfright/gl/ |
| D | Program.cpp | 103 GLuint shader = glCreateShader(type); in buildShader() local
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| /frameworks/native/libs/renderengine/gl/ |
| D | Program.cpp | 112 GLuint shader = glCreateShader(type); in buildShader() local
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