Searched defs:shaderBindingTable (Results 1 – 10 of 10) sorted by relevance
459 …const de::MovePtr<BufferWithMemory> shaderBindingTable = rayTracingPipeline->createShaderBindi… in prepareBuffer() local
528 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
1033 const std::vector<ShaderRecordEntry>& shaderBindingTable, in travelRay()1147 const std::vector<ShaderRecordEntry> shaderBindingTable = prepareShaderBindingTable(); in verifyResult() local
379 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
2393 de::MovePtr<BufferWithMemory>& shaderBindingTable, in createSBTWithShaderRecord()
1591 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
1746 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local2147 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
3157 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
1361 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local
1441 de::MovePtr<BufferWithMemory> shaderBindingTable; in createShaderBindingTable() local