Searched defs:shaderCode (Results 1 – 8 of 8) sorted by relevance
386 std::vector<uint32_t> shaderCode((uncompressedSize + 3) / 4, 0); in GetShader() local
643 const uint32_t *shaderCode, in InitShaderModule()
1097 angle::spirv::Blob shaderCode = unresolve::MakeFragShader( in GetUnresolveFrag() local
322 std::vector<char> shaderCode; in ValidateContent() local
139 const BYTE *shaderCode = g_shaderCode[source]; in setShader() local
931 …void d3dx11CompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel… in d3dx11CompileShader()956 …void d3dCompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel, I… in d3dCompileShader()
3596 const string shaderCode = m_operationShaderTemplate.specialize(specializations); in fillShaderSpec() local3866 const string shaderCode = m_settingsShaderTemplate.specialize(specializations); in fillShaderSpec() local
8339 …void createVerificationShader (std::ostringstream& shaderCode, const VkImageAspectFlagBits at… in createVerificationShader()