Searched defs:shaderCount (Results 1 – 12 of 12) sorted by relevance
14 private static int shaderCount = 0; field in ShadowGLES20
510 deUint32 shaderCount = deUint32(m_data.libraryConfiguration.pipelineLibraries[i].y()); in runTest() local524 deUint32 shaderCount, shaderOffset; in runTest() local578 deUint32 shaderCount, shaderOffset; in runTest() local
133 std::vector<deUint32> shaderCount(STT_COUNT); in getShaderCounts() local322 std::vector<deUint32> shaderCount = getShaderCounts(); in initRayTracingShaders() local437 std::vector<deUint32> shaderCount = getShaderCounts(); in initShaderBindingTables() local685 std::vector<deUint32> shaderCount = getShaderCounts(); in initPrograms() local
179 deUint32 shaderCount = 0; in RayTracingBuildTestInstance() local
290 deUint32 shaderCount = 0; in RayTracingComplexControlFlowInstance() local
245 deUint32 shaderCount = 0; in RayTracingBuiltinLaunchTestInstance() local
1178 deUint32 shaderCount = 0; in initPipeline() local1643 deUint32 shaderCount = 0; in initPipeline() local2042 deUint32 shaderCount = 0; in initPipeline() local
781 deUint32 shaderCount = 2u + ((testedShaderFlags & VK_SHADER_STAGE_GEOMETRY_BIT) != 0) + in verifyTestResult() local
82 deUint32 shaderCount; member1143 const deUint32 shaderCount = m_data.pipelineTreeConfiguration[nodeNdx].shaderCount; in iterate() local
836 deUint32 shaderCount = 0; in initConfiguration() local1387 deUint32 shaderCount = 0; in initConfiguration() local
916 deUint32 shaderCount = 0; in initConfiguration() local1467 deUint32 shaderCount = 0; in initConfiguration() local