Searched defs:shaderGroupIndex (Results 1 – 1 of 1) sorted by relevance
911 …const deUint32 shaderGroupIndex = instanceShaderBindingTableRecordOffset + geometryIndex * m_param… in prepareShaderBindingTable() local941 …const deUint32 shaderGroupIndex = instanceShaderBindingTableRecordOffset + geometryIndex * m_param… in prepareShaderBindingTable() local1046 deUint32 shaderGroupIndex (~0u); in travelRay() local