Searched defs:shaderObject (Results 1 – 9 of 9) sorted by relevance
| /external/deqp/modules/gles2/functional/ |
| D | es2fShaderApiTests.cpp | 336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus() 370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fShaderApiTests.cpp | 390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus() 424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
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| /external/angle/src/libANGLE/ |
| D | validationES2.cpp | 3757 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateAttachShader() local 4280 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateDetachShader() local 4553 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderInfoLog() local 4613 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderSource() local 4913 Shader *shaderObject = GetValidShader(context, entryPoint, shaders[0]); in ValidateShaderBinary() local 4955 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateShaderSource() local 6165 Shader *shaderObject = context->getShader(shader); in ValidateGetTranslatedShaderSourceANGLE() local
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| D | GLES1Renderer.cpp | 638 Shader *shaderObject = getShader(shader); in compileShader() local
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| D | Context.cpp | 1108 Shader *shaderObject = getShader(shaderID); in createShaderProgramv() local 6153 Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); in attachShader() local 6777 Shader *shaderObject = GetValidShader(this, angle::EntryPoint::GLCompileShader, shader); in compileShader() local 6828 Shader *shaderObject = getShader(shader); in detachShader() local 7042 Shader *shaderObject = nullptr; in getShaderiv() local 7065 Shader *shaderObject = getShader(shader); in getShaderInfoLog() local 7146 Shader *shaderObject = getShader(shader); in getShaderSource() local 7269 Shader *shaderObject = getShader(*shaders); in shaderBinary() local 7309 Shader *shaderObject = getShader(shader); in shaderSource() local 8441 Shader *shaderObject = getShader(shader); in getTranslatedShaderSource() local
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| /external/deqp/modules/gles31/functional/ |
| D | es31fNegativeStateApiTests.cpp | 303 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local
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| /external/angle/third_party/vulkan-deps/vulkan-headers/src/include/vulkan/ |
| D | vulkan_core.h | 17146 VkBool32 shaderObject; member
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| D | vulkan_structs.hpp | 76781 VULKAN_HPP_NAMESPACE::Bool32 shaderObject = {}; member
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| /external/gfxstream-protocols/include/vulkan/include/vulkan/ |
| D | vulkan_core.h | 16441 VkBool32 shaderObject; member
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