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Searched defs:shaderObject (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/angle/src/libANGLE/
DvalidationES2.cpp3757 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateAttachShader() local
4280 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateDetachShader() local
4553 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderInfoLog() local
4613 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderSource() local
4913 Shader *shaderObject = GetValidShader(context, entryPoint, shaders[0]); in ValidateShaderBinary() local
4955 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateShaderSource() local
6165 Shader *shaderObject = context->getShader(shader); in ValidateGetTranslatedShaderSourceANGLE() local
DGLES1Renderer.cpp638 Shader *shaderObject = getShader(shader); in compileShader() local
DContext.cpp1108 Shader *shaderObject = getShader(shaderID); in createShaderProgramv() local
6153 Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); in attachShader() local
6777 Shader *shaderObject = GetValidShader(this, angle::EntryPoint::GLCompileShader, shader); in compileShader() local
6828 Shader *shaderObject = getShader(shader); in detachShader() local
7042 Shader *shaderObject = nullptr; in getShaderiv() local
7065 Shader *shaderObject = getShader(shader); in getShaderInfoLog() local
7146 Shader *shaderObject = getShader(shader); in getShaderSource() local
7269 Shader *shaderObject = getShader(*shaders); in shaderBinary() local
7309 Shader *shaderObject = getShader(shader); in shaderSource() local
8441 Shader *shaderObject = getShader(shader); in getTranslatedShaderSource() local
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp303 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local
/external/angle/third_party/vulkan-deps/vulkan-headers/src/include/vulkan/
Dvulkan_core.h17146 VkBool32 shaderObject; member
Dvulkan_structs.hpp76781 VULKAN_HPP_NAMESPACE::Bool32 shaderObject = {}; member
/external/gfxstream-protocols/include/vulkan/include/vulkan/
Dvulkan_core.h16441 VkBool32 shaderObject; member