Searched defs:shaderOutputs (Results 1 – 3 of 3) sorted by relevance
48 std::vector<GenericVec4> shaderOutputs; member1306 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize() local
313 const auto &shaderOutputs = mState.getAttachedShader(gl::ShaderType::Fragment) in link() local
783 std::ostringstream shaderOutputs; in genFragmentShader() local