Searched defs:shaderRecord (Results 1 – 2 of 2) sorted by relevance
471 tcu::UVec4 shaderRecord(deUint32(idx), 0, 0, 0); in initShaderBindingTables() local503 tcu::UVec4 shaderRecord(deUint32(idx), 0, 0, 0); in initShaderBindingTables() local536 tcu::UVec4 shaderRecord(deUint32(idx), 0, 0, 0); in initShaderBindingTables() local
1088 const ShaderRecordEXT& shaderRecord = std::get<2>(shaderBindingTable[shaderGroupIndex]); in travelRay() local