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Searched defs:shaderStorageBuffer (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/tests/gl_tests/
DShaderStorageBufferTest.cpp79 GLBuffer shaderStorageBuffer[2]; in runMatrixTest() local
123 GLBuffer shaderStorageBuffer[2]; in runVectorTest() local
286 GLBuffer shaderStorageBuffer; in TEST_P() local
350 GLBuffer shaderStorageBuffer; in TEST_P() local
463 GLBuffer shaderStorageBuffer; in TEST_P() local
559 GLBuffer shaderStorageBuffer; in TEST_P() local
1083 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
1198 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
1281 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
1384 GLBuffer shaderStorageBuffer[2]; in TEST_P() local
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DComputeShaderTest.cpp4052 GLBuffer shaderStorageBuffer; in TEST_P() local
4114 GLBuffer shaderStorageBuffer; in TEST_P() local
DGLSLTest.cpp4581 GLBuffer shaderStorageBuffer; in TEST_P() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1016 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in updateProgramStorageBufferBindings() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3785 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in getUAVsForShaderStorageBuffers() local
DRenderer11.cpp4507 const auto &shaderStorageBuffer = glState.getIndexedShaderStorageBuffer(binding); in markRawBufferUsage() local