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Searched defs:shaderType (Results 1 – 14 of 14) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/tests/
DGLSnapshotTestStateUtils.cpp49 GLenum shaderType, in loadAndCompileShader()
DShaderUtils.cpp44 GLuint compileShader(GLenum shaderType, const char* src) { in compileShader()
/device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLES_V2/
DANGLEShaderParser.cpp182 GLenum shaderType; member
364 GLenum shaderType, in translate()
DGLESv2Validate.cpp455 bool GLESv2Validate::shaderType(GLEScontext* ctx, GLenum type){ in shaderType() function in GLESv2Validate
DGLESv2Imp.cpp518 GLenum shaderType = ((ShaderParser*)shaderData)->getType(); in glAttachShader() local
4444 GLenum shaderType, in compileShader()
/device/generic/vulkan-cereal/stream-servers/gl/glsnapshot/
DGLSnapshot.cpp104 GLuint GLSnapshotState::createShader(GLuint shader, GLenum shaderType) { in createShader()
/device/generic/vulkan-cereal/stream-servers/gl/
DTextureDraw.cpp36 GLuint createShader(GLint shaderType, const char* shaderText) { in createShader()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.h167 GLenum shaderType; member
DGLSharedGroup.cpp188 bool ProgramData::attachShader(GLuint shader, GLenum shaderType) { in attachShader()
681 bool GLSharedGroup::addShaderData(GLuint shader, GLenum shaderType) { in addShaderData()
/device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLES_CM/
DCoreProfileEngine.cpp174 static std::string sMakeGeometryDrawShader(bool isGles, GLenum shaderType, bool flat) { in sMakeGeometryDrawShader()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp1308 bool shaderType(GL2Encoder* ctx, GLenum type) { in shaderType() function
DGL2Encoder.cpp2063 GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) in s_glCreateShader()
5567 GLuint GL2Encoder::s_glCreateShaderProgramv(void* self, GLenum shaderType, GLsizei count, const cha… in s_glCreateShaderProgramv()
/device/generic/vulkan-cereal/stream-servers/gl/gles2_dec/
DGLESv2Decoder.cpp716 GLuint GLESv2Decoder::s_glCreateShader(void* self, GLenum shaderType) { in s_glCreateShader()
/device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLcommon/
DGLEScontext.cpp2702 GLuint GLEScontext::compileAndValidateCoreShader(GLenum shaderType, const char* src) { in compileAndValidateCoreShader()