| /external/swiftshader/third_party/SPIRV-Tools/source/opt/ |
| D | inst_debug_printf_pass.h | 33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass()
|
| D | inst_buff_addr_check_pass.h | 34 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass()
|
| D | inst_bindless_check_pass.h | 31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass()
|
| D | optimizer.cpp | 939 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass() 949 uint32_t shader_id) { in CreateInstDebugPrintfPass() 955 uint32_t shader_id) { in CreateInstBuffAddrCheckPass()
|
| /external/angle/third_party/vulkan-deps/spirv-tools/src/source/opt/ |
| D | inst_buff_addr_check_pass.h | 34 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass()
|
| D | inst_debug_printf_pass.h | 33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass()
|
| D | inst_bindless_check_pass.h | 31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBindlessCheckPass()
|
| D | optimizer.cpp | 950 uint32_t shader_id) { in CreateInstBindlessCheckPass() 956 uint32_t shader_id) { in CreateInstDebugPrintfPass() 962 uint32_t shader_id) { in CreateInstBuffAddrCheckPass()
|
| D | instrument_pass.cpp | 333 uint32_t shader_id, uint32_t instruction_idx_id, uint32_t stage_info_id, in GenDebugStreamWrite()
|
| /external/deqp-deps/SPIRV-Tools/source/opt/ |
| D | inst_buff_addr_check_pass.h | 34 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass()
|
| D | inst_debug_printf_pass.h | 33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass()
|
| D | optimizer.cpp | 942 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass() 952 uint32_t shader_id) { in CreateInstDebugPrintfPass() 958 uint32_t shader_id) { in CreateInstBuffAddrCheckPass()
|
| D | inst_bindless_check_pass.h | 31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass()
|
| /external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
| D | gl_shader.cc | 52 GLuint shader_id; in CompileShader() local
|
| /external/mesa3d/src/gallium/drivers/svga/ |
| D | svga_pipe_vs.c | 46 substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens) in substitute_vs()
|
| /external/mesa3d/src/gallium/drivers/r600/sb/ |
| D | sb_core.cpp | 96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
|
| /external/deqp/external/openglcts/modules/glesext/ |
| D | esextcTestCaseBase.cpp | 353 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() 826 std::string TestCaseBase::getShaderSource(glw::GLuint shader_id) in getShaderSource() 851 std::string TestCaseBase::getCompilationInfoLog(glw::GLuint shader_id) in getCompilationInfoLog()
|
| /external/deqp/external/openglcts/modules/gl/ |
| D | gl3cGLSLnoperspectiveTests.cpp | 42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader()
|
| D | gl3cClipDistance.hpp | 67 glw::GLuint shader_id; member
|
| D | gl3cGPUShader5Tests.cpp | 133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile()
|
| /external/mesa3d/src/gallium/drivers/r600/ |
| D | r600_perfcounter.c | 255 unsigned shader_id; in get_group_state() local
|
| /external/virglrenderer/src/ |
| D | vrend_blitter.c | 441 static void program_destroy_func(void *shader_id) in program_destroy_func()
|
| /external/mesa3d/src/panfrost/lib/ |
| D | decode.c | 645 static unsigned shader_id = 0; variable
|
| /external/mesa3d/src/gallium/drivers/radeonsi/ |
| D | si_perfcounter.c | 1107 unsigned shader_id; in get_group_state() local
|
| /external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
| D | esextcTessellationShaderInvariance.cpp | 355 glw::GLuint shader_id = 0; in initTest() local
|