Searched defs:shaders (Results  1 – 9 of 9) sorted by relevance
| /device/generic/vulkan-cereal/stream-servers/vulkan/emulated_textures/shaders/ | 
| D | build_shaders.py | 21 shaders = [  variable
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| /device/generic/vulkan-cereal/stream-servers/tests/ | 
| D | GLSnapshotPrograms_unittest.cpp | 64     std::vector<GLuint> shaders;  member
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| /device/generic/goldfish-opengl/system/GLESv2_enc/ | 
| D | gl2_entry.cpp | 803 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)  in glGetAttachedShaders()1052 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GL…  in glShaderBinary()
 1644 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)  in glExtGetShadersQCOM()
 
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| D | GL2Encoder.cpp | 2078         GLsizei* count, GLuint* shaders)  in s_glGetAttachedShaders()
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| D | gl2_enc.cpp | 1798 …AttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)  in glGetAttachedShaders_enc()
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| /device/generic/vulkan-cereal/stream-servers/gl/glestranslator/GLES_V2/ | 
| D | GLESv2Imp.cpp | 1990 …L_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders){  in glGetAttachedShaders()3447 GL_APICALL void  GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, …  in glShaderBinary()
 
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| /device/generic/goldfish-opengl/tests/gles_android_wrapper/ | 
| D | gles.cpp | 1381 void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders)  in glExtGetShadersQCOM()
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| /device/generic/goldfish-opengl/system/GLESv1_enc/ | 
| D | gl_entry.cpp | 2031 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)  in glExtGetShadersQCOM()
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| D | gl_enc.cpp | 8641 void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders)  in glExtGetShadersQCOM_enc()
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