1 /*-------------------------------------------------------------------------
2 * drawElements C++ Base Library
3 * -----------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief deSocket C++ wrapper.
22 *//*--------------------------------------------------------------------*/
23
24 #include "deSocket.hpp"
25
26 #include <new>
27 #include <exception>
28
29 namespace de
30 {
31
32 // SocketAddress
33
SocketAddress(void)34 SocketAddress::SocketAddress (void)
35 {
36 m_address = deSocketAddress_create();
37 if (!m_address)
38 throw std::bad_alloc();
39 }
40
~SocketAddress(void)41 SocketAddress::~SocketAddress (void)
42 {
43 deSocketAddress_destroy(m_address);
44 }
45
setHost(const char * host)46 void SocketAddress::setHost (const char* host)
47 {
48 if (!deSocketAddress_setHost(m_address, host))
49 throw std::runtime_error("SocketAddress::setHost()");
50 }
51
setPort(int port)52 void SocketAddress::setPort (int port)
53 {
54 if (!deSocketAddress_setPort(m_address, port))
55 throw std::runtime_error("SocketAddress::setPort()");
56 }
57
setFamily(deSocketFamily family)58 void SocketAddress::setFamily (deSocketFamily family)
59 {
60 if (!deSocketAddress_setFamily(m_address, family))
61 throw std::runtime_error("SocketAddress::setFamily()");
62 }
63
setType(deSocketType type)64 void SocketAddress::setType (deSocketType type)
65 {
66 if (!deSocketAddress_setType(m_address, type))
67 throw std::runtime_error("SocketAddress::setType()");
68 }
69
setProtocol(deSocketProtocol protocol)70 void SocketAddress::setProtocol (deSocketProtocol protocol)
71 {
72 if (!deSocketAddress_setProtocol(m_address, protocol))
73 throw std::runtime_error("SocketAddress::setProtocol()");
74 }
75
76 // Socket
77
Socket(void)78 Socket::Socket (void)
79 {
80 m_socket = deSocket_create();
81 if (!m_socket)
82 throw std::bad_alloc();
83 }
84
~Socket(void)85 Socket::~Socket (void)
86 {
87 deSocket_destroy(m_socket);
88 }
89
setFlags(deUint32 flags)90 void Socket::setFlags (deUint32 flags)
91 {
92 if (!deSocket_setFlags(m_socket, flags))
93 throw SocketError("Setting socket flags failed");
94 }
95
listen(const SocketAddress & address)96 void Socket::listen (const SocketAddress& address)
97 {
98 if (!deSocket_listen(m_socket, address))
99 throw SocketError("Listening on socket failed");
100 }
101
connect(const SocketAddress & address)102 void Socket::connect (const SocketAddress& address)
103 {
104 if (!deSocket_connect(m_socket, address))
105 throw SocketError("Connecting socket failed");
106 }
107
shutdown(void)108 void Socket::shutdown (void)
109 {
110 if (!deSocket_shutdown(m_socket, DE_SOCKETCHANNEL_BOTH))
111 throw SocketError("Socket shutdown failed");
112 }
113
shutdownSend(void)114 void Socket::shutdownSend (void)
115 {
116 if (!deSocket_shutdown(m_socket, DE_SOCKETCHANNEL_SEND))
117 throw SocketError("Socket send channel shutdown failed");
118 }
119
shutdownReceive(void)120 void Socket::shutdownReceive (void)
121 {
122 if (!deSocket_shutdown(m_socket, DE_SOCKETCHANNEL_RECEIVE))
123 throw SocketError("Socket receive channel shutdown failed");
124 }
125
close(void)126 void Socket::close (void)
127 {
128 if (!deSocket_close(m_socket))
129 throw SocketError("Closing socket failed");
130 }
131
accept(deSocketAddress * clientAddress)132 Socket* Socket::accept (deSocketAddress* clientAddress)
133 {
134 deSocket* clientSocket = deSocket_accept(m_socket, clientAddress);
135 if (!clientSocket)
136 throw SocketError("Accepting connection to socket failed");
137
138 try
139 {
140 return new Socket(clientSocket);
141 }
142 catch (...)
143 {
144 deSocket_destroy(clientSocket);
145 throw;
146 }
147 }
148
149 } // de
150