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1 /*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "tools/viewer/ImGuiLayer.h"
9 
10 #include "include/core/SkCanvas.h"
11 #include "include/core/SkImage.h"
12 #include "include/core/SkPixmap.h"
13 #include "include/core/SkShader.h"
14 #include "include/core/SkSurface.h"
15 #include "include/core/SkSwizzle.h"
16 #include "include/core/SkTime.h"
17 #include "include/core/SkVertices.h"
18 
19 #include "imgui.h"
20 
21 #include <stdlib.h>
22 #include <map>
23 
24 using namespace sk_app;
25 
build_ImFontAtlas(ImFontAtlas & atlas,SkPaint & fontPaint)26 static void build_ImFontAtlas(ImFontAtlas& atlas, SkPaint& fontPaint) {
27     int w, h;
28     unsigned char* pixels;
29     atlas.GetTexDataAsAlpha8(&pixels, &w, &h);
30     SkImageInfo info = SkImageInfo::MakeA8(w, h);
31     SkPixmap pmap(info, pixels, info.minRowBytes());
32     SkMatrix localMatrix = SkMatrix::Scale(1.0f / w, 1.0f / h);
33     auto fontImage = SkImage::MakeFromRaster(pmap, nullptr, nullptr);
34     auto fontShader = fontImage->makeShader(SkSamplingOptions(SkFilterMode::kLinear), localMatrix);
35     fontPaint.setShader(fontShader);
36     fontPaint.setColor(SK_ColorWHITE);
37     atlas.TexID = &fontPaint;
38 }
39 
ImGuiLayer()40 ImGuiLayer::ImGuiLayer() {
41     // ImGui initialization:
42     ImGui::CreateContext();
43     ImGuiIO& io = ImGui::GetIO();
44 
45     // Keymap...
46     io.KeyMap[ImGuiKey_Tab]        = (int)skui::Key::kTab;
47     io.KeyMap[ImGuiKey_LeftArrow]  = (int)skui::Key::kLeft;
48     io.KeyMap[ImGuiKey_RightArrow] = (int)skui::Key::kRight;
49     io.KeyMap[ImGuiKey_UpArrow]    = (int)skui::Key::kUp;
50     io.KeyMap[ImGuiKey_DownArrow]  = (int)skui::Key::kDown;
51     io.KeyMap[ImGuiKey_PageUp]     = (int)skui::Key::kPageUp;
52     io.KeyMap[ImGuiKey_PageDown]   = (int)skui::Key::kPageDown;
53     io.KeyMap[ImGuiKey_Home]       = (int)skui::Key::kHome;
54     io.KeyMap[ImGuiKey_End]        = (int)skui::Key::kEnd;
55     io.KeyMap[ImGuiKey_Delete]     = (int)skui::Key::kDelete;
56     io.KeyMap[ImGuiKey_Backspace]  = (int)skui::Key::kBack;
57     io.KeyMap[ImGuiKey_Enter]      = (int)skui::Key::kOK;
58     io.KeyMap[ImGuiKey_Escape]     = (int)skui::Key::kEscape;
59     io.KeyMap[ImGuiKey_A]          = (int)skui::Key::kA;
60     io.KeyMap[ImGuiKey_C]          = (int)skui::Key::kC;
61     io.KeyMap[ImGuiKey_V]          = (int)skui::Key::kV;
62     io.KeyMap[ImGuiKey_X]          = (int)skui::Key::kX;
63     io.KeyMap[ImGuiKey_Y]          = (int)skui::Key::kY;
64     io.KeyMap[ImGuiKey_Z]          = (int)skui::Key::kZ;
65 
66     build_ImFontAtlas(*io.Fonts, fFontPaint);
67 }
68 
~ImGuiLayer()69 ImGuiLayer::~ImGuiLayer() {
70     ImGui::DestroyContext();
71 }
72 
setScaleFactor(float scaleFactor)73 void ImGuiLayer::setScaleFactor(float scaleFactor) {
74     ImGui::GetStyle().ScaleAllSizes(scaleFactor);
75 
76     ImFontAtlas& atlas = *ImGui::GetIO().Fonts;
77     atlas.Clear();
78     ImFontConfig cfg;
79     cfg.SizePixels = 13 * scaleFactor;
80     atlas.AddFontDefault(&cfg);
81     build_ImFontAtlas(atlas, fFontPaint);
82 }
83 
84 #if defined(SK_BUILD_FOR_UNIX)
get_clipboard_text(void * user_data)85 static const char* get_clipboard_text(void* user_data) {
86     Window* w = (Window*)user_data;
87     return w->getClipboardText();
88 }
89 
set_clipboard_text(void * user_data,const char * text)90 static void set_clipboard_text(void* user_data, const char* text) {
91     Window* w = (Window*)user_data;
92     w->setClipboardText(text);
93 }
94 #endif
95 
onAttach(Window * window)96 void ImGuiLayer::onAttach(Window* window) {
97     fWindow = window;
98 
99 #if defined(SK_BUILD_FOR_UNIX)
100     ImGuiIO& io = ImGui::GetIO();
101     io.ClipboardUserData = fWindow;
102     io.GetClipboardTextFn = get_clipboard_text;
103     io.SetClipboardTextFn = set_clipboard_text;
104 #endif
105 }
106 
onMouse(int x,int y,skui::InputState state,skui::ModifierKey modifiers)107 bool ImGuiLayer::onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers) {
108     ImGuiIO& io = ImGui::GetIO();
109     io.MousePos.x = static_cast<float>(x);
110     io.MousePos.y = static_cast<float>(y);
111     if (skui::InputState::kDown == state) {
112         io.MouseDown[0] = true;
113     } else if (skui::InputState::kUp == state) {
114         io.MouseDown[0] = false;
115     }
116     return io.WantCaptureMouse;
117 }
118 
onMouseWheel(float delta,skui::ModifierKey modifiers)119 bool ImGuiLayer::onMouseWheel(float delta, skui::ModifierKey modifiers) {
120     ImGuiIO& io = ImGui::GetIO();
121     io.MouseWheel += delta;
122     return true;
123 }
124 
skiaWidget(const ImVec2 & size,SkiaWidgetFunc func)125 void ImGuiLayer::skiaWidget(const ImVec2& size, SkiaWidgetFunc func) {
126     intptr_t funcIndex = fSkiaWidgetFuncs.size();
127     fSkiaWidgetFuncs.push_back(func);
128     ImGui::Image((ImTextureID)funcIndex, size);
129 }
130 
onPrePaint()131 void ImGuiLayer::onPrePaint() {
132     // Update ImGui input
133     ImGuiIO& io = ImGui::GetIO();
134 
135     static double previousTime = 0.0;
136     double currentTime = SkTime::GetSecs();
137     io.DeltaTime = static_cast<float>(currentTime - previousTime);
138     previousTime = currentTime;
139 
140     io.DisplaySize.x = static_cast<float>(fWindow->width());
141     io.DisplaySize.y = static_cast<float>(fWindow->height());
142 
143     io.KeyAlt   = io.KeysDown[static_cast<int>(skui::Key::kOption)];
144     io.KeyCtrl  = io.KeysDown[static_cast<int>(skui::Key::kCtrl)];
145     io.KeyShift = io.KeysDown[static_cast<int>(skui::Key::kShift)];
146     io.KeySuper = io.KeysDown[static_cast<int>(skui::Key::kSuper)];
147 
148     ImGui::NewFrame();
149 }
150 
onPaint(SkSurface * surface)151 void ImGuiLayer::onPaint(SkSurface* surface) {
152     // This causes ImGui to rebuild vertex/index data based on all immediate-mode commands
153     // (widgets, etc...) that have been issued
154     ImGui::Render();
155 
156     // Then we fetch the most recent data, and convert it so we can render with Skia
157     const ImDrawData* drawData = ImGui::GetDrawData();
158     SkTDArray<SkPoint> pos;
159     SkTDArray<SkPoint> uv;
160     SkTDArray<SkColor> color;
161 
162     auto canvas = surface->getCanvas();
163 
164     for (int i = 0; i < drawData->CmdListsCount; ++i) {
165         const ImDrawList* drawList = drawData->CmdLists[i];
166 
167         // De-interleave all vertex data (sigh), convert to Skia types
168         pos.clear(); uv.clear(); color.clear();
169         for (int j = 0; j < drawList->VtxBuffer.size(); ++j) {
170             const ImDrawVert& vert = drawList->VtxBuffer[j];
171             pos.push_back(SkPoint::Make(vert.pos.x, vert.pos.y));
172             uv.push_back(SkPoint::Make(vert.uv.x, vert.uv.y));
173             color.push_back(vert.col);
174         }
175         // ImGui colors are RGBA
176         SkSwapRB(color.begin(), color.begin(), color.size());
177 
178         int indexOffset = 0;
179 
180         // Draw everything with canvas.drawVertices...
181         for (int j = 0; j < drawList->CmdBuffer.size(); ++j) {
182             const ImDrawCmd* drawCmd = &drawList->CmdBuffer[j];
183 
184             SkAutoCanvasRestore acr(canvas, true);
185 
186             // TODO: Find min/max index for each draw, so we know how many vertices (sigh)
187             if (drawCmd->UserCallback) {
188                 drawCmd->UserCallback(drawList, drawCmd);
189             } else {
190                 intptr_t idIndex = (intptr_t)drawCmd->TextureId;
191                 if (idIndex < fSkiaWidgetFuncs.size()) {
192                     // Small image IDs are actually indices into a list of callbacks. We directly
193                     // examing the vertex data to deduce the image rectangle, then reconfigure the
194                     // canvas to be clipped and translated so that the callback code gets to use
195                     // Skia to render a widget in the middle of an ImGui panel.
196                     ImDrawIdx rectIndex = drawList->IdxBuffer[indexOffset];
197                     SkPoint tl = pos[rectIndex], br = pos[rectIndex + 2];
198                     canvas->clipRect(SkRect::MakeLTRB(tl.fX, tl.fY, br.fX, br.fY));
199                     canvas->translate(tl.fX, tl.fY);
200                     fSkiaWidgetFuncs[idIndex](canvas);
201                 } else {
202                     SkPaint* paint = static_cast<SkPaint*>(drawCmd->TextureId);
203                     SkASSERT(paint);
204 
205                     canvas->clipRect(SkRect::MakeLTRB(drawCmd->ClipRect.x, drawCmd->ClipRect.y,
206                                                       drawCmd->ClipRect.z, drawCmd->ClipRect.w));
207                     auto vertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
208                                                          drawList->VtxBuffer.size(),
209                                                          pos.begin(), uv.begin(), color.begin(),
210                                                          drawCmd->ElemCount,
211                                                          drawList->IdxBuffer.begin() + indexOffset);
212                     canvas->drawVertices(vertices, SkBlendMode::kModulate, *paint);
213                 }
214                 indexOffset += drawCmd->ElemCount;
215             }
216         }
217     }
218 
219     fSkiaWidgetFuncs.clear();
220 }
221 
onKey(skui::Key key,skui::InputState state,skui::ModifierKey modifiers)222 bool ImGuiLayer::onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers) {
223     ImGuiIO& io = ImGui::GetIO();
224     io.KeysDown[static_cast<int>(key)] = (skui::InputState::kDown == state);
225     return io.WantCaptureKeyboard;
226 }
227 
onChar(SkUnichar c,skui::ModifierKey modifiers)228 bool ImGuiLayer::onChar(SkUnichar c, skui::ModifierKey modifiers) {
229     ImGuiIO& io = ImGui::GetIO();
230     if (io.WantTextInput) {
231         if (c > 0 && c < 0x10000) {
232             io.AddInputCharacter(c);
233         }
234         return true;
235     }
236     return false;
237 }
238