Searched defs:ssboIndex (Results 1 – 11 of 11) sorted by relevance
127 static const char* ssboIndex() { return "ssboIndex"; } in ssboIndex() function
153 const char* ssboIndex() const { return fSsboIndex; } in ssboIndex() function
188 const char* ssboIndex, in EmitStorageBufferAccess()
249 UniformSsboCache::Index ssboIndex) { in setCurrentUniforms()
1450 const deUint32 ssboIndex = ndx*2; in test() local
398 int ssboIndex, in fillVertexData()441 int ssboIndex, in fillInstanceData()1644 int ssboIndex, in fillInstanceData()1864 int ssboIndex, in fillInstanceData()2136 int ssboIndex, in fillInstanceData()
367 updateSsboIndexAttrib(int ssboIndex) { in updateSsboIndexAttrib()
1212 uint32_t ssboIndex = (y * kViewportWidth + x) * 4; in DrawNonFetchDrawFetchInStorageBufferTest() local
511 uint32_t ssboIndex = (y * kOpsTestSize + x) * 4; in maskedFramebufferFetchDrawVerify() local
1121 const auto ssboIndex = (isPrimitives ? "gl_PrimitiveID" : "uint(gl_FragCoord.x)"); in initPrograms() local
675 for (angle::SubjectIndex ssboIndex = kShaderStorageBuffer0SubjectIndex; in Context() local