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Searched defs:startVertex (Results 1 – 17 of 17) sorted by relevance

/external/skia/src/gpu/ganesh/
DGrMeshDrawTarget.cpp25 size_t vertexSize, int vertexCount, sk_sp<const GrBuffer>* buffer, int* startVertex) { in makeVertexWriter()
38 sk_sp<const GrBuffer>* buffer, int* startVertex, int* actualVertexCount) { in makeVertexWriterAtLeast()
DGrOpFlushState.cpp182 sk_sp<const GrBuffer>* buffer, int* startVertex) { in makeVertexSpace()
193 int* startVertex, int* actualVertexCount) { in makeVertexSpaceAtLeast()
DGrBufferAllocPool.cpp433 int* startVertex) { in makeSpace()
451 sk_sp<const GrBuffer>* buffer, int* startVertex, in makeSpaceAtLeast()
/external/skia/src/gpu/ganesh/mock/
DGrMockOpTarget.h49 int* startVertex) override { in makeVertexSpace()
60 sk_sp<const GrBuffer>* buffer, int* startVertex, in makeVertexSpaceAtLeast()
/external/deqp/external/openglcts/modules/glesext/fragment_shading_rate/
DesextcFragmentShadingRateAttachmentTests.cpp408 …const deUint32 startVertex = (drawID - 1) * 2; // to use first vertices "-1" because drawID start … in iterate() local
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dapi.cpp1188 uint32_t startVertex, in DrawInstanced()
1282 uint32_t startVertex, in SwrDraw()
1301 uint32_t startVertex, in SwrDrawInstanced()
Dcontext.h186 uint32_t startVertex; // Draw: Starting vertex in VB to render from. member
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp320 GLint startVertex; in updateDynamicAttribs() local
DContext11.cpp325 GLint startVertex; in drawElementsImpl() local
466 GLint startVertex; in drawElementsIndirect() local
DBuffer11.cpp706 GLint startVertex, in getEmulatedIndexedBuffer()
1551 GLint startVertex, in getBuffer()
DStateManager11.cpp3334 GLint startVertex, in updateVertexOffsetsForPointSpritesEmulation()
DRenderer11.cpp1944 GLint startVertex, in drawElements()
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp144 GLint startVertex, in computeOffset()
/external/skia/src/gpu/ganesh/d3d/
DGrD3DCommandList.cpp420 unsigned int startVertex, unsigned int startInstance) { in drawInstanced()
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp911 GLint startVertex; in updateStreamedAttribs() local
/external/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/
Dfetch_jit.cpp550 Value* startVertex = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartVertex}); in JitGatherVertices() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1438 GLint startVertex, in drawArraysImpl()