Searched defs:start_r (Results 1 – 4 of 4) sorted by relevance
333 float start_r = m_info.fillColor.GetShading()->GetBeginRadius(); in FillPathWithShading() local
268 let mut start_r = ptr::null_mut(); in partition_in_blocks() localVariable
179 float start_r = pCoords->GetFloatAt(2); in DrawRadialShading() local
1426 float start_r = pCoords->GetFloatAt(2); in DrawShading() local