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Searched defs:stateIt (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DTouchedWindow.cpp39 const auto stateIt = mDeviceStates.find(deviceId); in hasHoveringPointers() local
57 const auto stateIt = mDeviceStates.find(deviceId); in hasHoveringPointer() local
97 const auto stateIt = mDeviceStates.find(deviceId); in getTouchingPointers() local
115 const auto stateIt = mDeviceStates.find(deviceId); in removeTouchingPointers() local
146 const auto stateIt = mDeviceStates.find(deviceId); in hasPilferingPointers() local
165 const auto stateIt = mDeviceStates.find(deviceId); in getPilferingPointers() local
183 const auto stateIt = mDeviceStates.find(deviceId); in getDownTimeInTarget() local
201 const auto stateIt = mDeviceStates.find(deviceId); in removeAllTouchingPointersForDevice() local
217 const auto stateIt = mDeviceStates.find(deviceId); in removeHoveringPointer() local
231 const auto stateIt = mDeviceStates.find(deviceId); in removeAllHoveringPointersForDevice() local
DInputDispatcher.cpp5158 std::unordered_map<int32_t, TouchState>::iterator stateIt = in setInputWindowsLocked() local
5544 auto stateIt = mTouchStatesByDisplay.find(displayId); in findTouchedForegroundWindowLocked() local
/frameworks/av/media/module/libmediatranscoding/
DTranscodingUidPolicy.cpp116 auto stateIt = mStateUidMap.find(it->second); in unregisterMonitorUid() local
192 for (auto stateIt = mStateUidMap.begin(); stateIt != mStateUidMap.end(); stateIt++) { in updateTopUid_l() local